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    Improve Mercy quality of life - turn radius and fuel

    Scheduled Pinned Locked Moved Balance Discussion
    30 Posts 19 Posters 2.8k Views
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    • angelofd347hA
      angelofd347h Global Moderator
      last edited by

      #17943033
      Enjoy a mercy spectacular. Particular note is around 20minutes where static flak and sams are unable to shoot down mercies due to a combination of swifty distraction, slow projectile speed and reloading.

      1 Reply Last reply Reply Quote 3
      • LunyshkoL
        Lunyshko @Unknow
        last edited by

        @unknow Mercying isnt hard at all. But defending it takes 100% attention.

        "Good luck and a safe landing commanders!"

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        • T
          TankenAbard
          last edited by

          Without over-explaining, I'd rather the Mercy do less damage and have more HP.

          1 Reply Last reply Reply Quote 1
          • veteranasheV
            veteranashe
            last edited by

            Any buff to HP makes the mercy hit nearly 100%

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            • R
              relentless
              last edited by

              I would like it if they didn't run out of fuel due to personal space issues while waiting close to your base.

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @relentless
                last edited by

                @relentless This is what I am saying: it's not user-friendly, but people here start discussing how strong it is.

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                • Spooky__S
                  Spooky__
                  last edited by

                  Is it may be possible to display the currently available range of an individual Mercy via LUA scripting? That would already help.

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                  • T
                    TankenAbard
                    last edited by

                    Perhaps if the Mercy deployed its payload farther out from the target to force the enemy to extend an air defense perimeter, also slow down the projectile speed so an aware ACU may still dodge it. Consider lowering the mass cost to put it more in line with a Swiftwinds relative cost to other fighter/bombers, or increase the build speed so they can be pushed out in an emergency.

                    Not all of these at the same time of course, or something different. Just spitballing ideas.

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                    • T
                      Tomma
                      last edited by

                      I feel in current state mercies are quite OP. Like its really bad unit design because you either kill opponent and win the game or you dont and in best case put yourself far behind. I really feel that mercy needs different role than current all-in snipe nonsense.

                      Skill issue

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                      • veteranasheV
                        veteranashe
                        last edited by

                        I want to have a aoe and damage anything over time aspect as well as volatility. Think of the damage effect beging similar to a uef t1 bomber and if the mercy gets shot down it still does the damage wherever it lands at. You could still snipe acus but you need more. You could hit t1 armies and even they get shot down in progress it still might do damage. If it's headed to a acu or a t2 pgen and gets shot down it will probably miss.

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