@femtozetta said in Make t3 navy more exciting!?!:
You just spam the same unit and there's no real potential for plays.
Imo this is completely off the mark. Unless you're playing a map like intertemporal, you certainly don't just "spam some unit". Navy is the only domain where every unit retains some role throughout the course of the game. This is not the case for land and air, where you usually have obsolete units you never need to build again when you reach a higher tier. Naval battles are super interesting because, with the possible exception of maybe the t1 sub, no unit is obsolete, and since every unit fulfills a different niche, you need to adjust your composition based on changing situations. The possible addition of hover makes naval naval compositions and battles even more interesting. Naval battles are exciting and don't need to be reworked, especially in the way suggested so far in this thread.
Also, I really don't understand this argument for buffing t2/t3 navy just because t1 navy is more cost efficient if you just look at raw hp/dps to mass stats. I will point out, for the people advancing this argument, that t1 direct fire land has much higher dps per mass than t2 and t3 land, and inties have higher hp per mass than asf. Naive stat comparisons like this, with all context removed, just don't work, so it would be real nice if people stopped doing them.