FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Is aeon arty nerf a bit too much ?

    Scheduled Pinned Locked Moved Balance Discussion
    14 Posts 9 Posters 1.2k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Z Offline
      Zokora
      last edited by

      Can you provide a link to the nerf?

      1 Reply Last reply Reply Quote 0
      • H Offline
        HLPstpBROimSTUCK
        last edited by

        https://github.com/FAForever/fa/commit/706646196978c07704e2b3bc48c3b7476e7f86fd, damage was nerferd from 5 pulses to 3 pulses(so ~1.6 times nerf), randomness increased from 1.5 to 2.5.

        1 Reply Last reply Reply Quote 1
        • AurikoA Offline
          Auriko
          last edited by

          It's on beta for testings : https://forum.faforever.com/topic/1311/faf-beta-current-changelog

          1 Reply Last reply Reply Quote 1
          • T Offline
            Tagada Balance Team
            last edited by

            Aeon arty is bugged and it deals twice the damage then it should if it hits a unit directly. This was supposed to fix that issue but it's obviously a subpar solution and we are investigating the core bug and trying to fix it.

            DeribusD 1 Reply Last reply Reply Quote 2
            • H Offline
              humanpotatoe
              last edited by

              cybran is anti unit, aeon is anti structure, uef is middle seraphim is uefs special cousin artillery wise šŸ˜›

              1 Reply Last reply Reply Quote 0
              • DeribusD Offline
                Deribus Global Moderator @Tagada
                last edited by

                @Tagada said in Is aeon arty nerf a bit too much ?:

                Aeon arty is bugged and it deals twice the damage then it should if it hits a unit directly. This was supposed to fix that issue but it's obviously a subpar solution and we are investigating the core bug and trying to fix it.

                Interesting, is that the case if it hits a shield?

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Tagada Balance Team
                  last edited by

                  If I remember correctly yes. In my tests i managed to deal 10k dmg to a Fatboy in 1 shot, 5k dmg to its shield and 5k hp to its hp.

                  1 Reply Last reply Reply Quote 0
                  • Dragun101D Offline
                    Dragun101
                    last edited by

                    Looked at the code will do some more confirmation tomorrow but simply it appears the Aeon Arty is coded to do its damage twice on impact

                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                    Project Head and current Owner/Manager of SCTA Project

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Tagada Balance Team
                      last edited by Tagada

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • KaletheQuickK Offline
                        KaletheQuick
                        last edited by

                        Oh! I had done lots of tests to see which arty got through shields the fastest. I thought aeon won because of their DOT effect stopping shield regen for longer. Super interesting!

                        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Tagada Balance Team
                          last edited by

                          The bug was found, fixed and now it's being tested.

                          1 Reply Last reply Reply Quote 5
                          • First post
                            Last post