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About Neroxis map generator...

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  • S
    Sheikah
    last edited by 7 May 2021, 18:32

    those are probably just hills and are not supposed to look like mountains and I need to make that clearer

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    • T
      tatsu
      last edited by 7 May 2021, 18:35

      oh ok. but why bother with hills at all? let's just have either 100% mountain or 100% plain.

      I say that's better for gameplay

      How to setup FAF on linux

      F 1 Reply Last reply 7 May 2021, 18:52 Reply Quote 1
      • F
        FemtoZetta @tatsu
        last edited by 7 May 2021, 18:52

        This post is deleted!
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        • S
          Sheikah
          last edited by 7 May 2021, 19:10

          The hills allow for different gameplay interactions somewhat and also break up the visual monotony. Earlier versions had no hills and it was mentioned that adding mild hills would be a decent addition.

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          • F
            FtXCommando
            last edited by FtXCommando 5 Jul 2021, 19:48 7 May 2021, 19:47

            Hills allow for the tradeoffs between units to shift and introduce another factor into calculating how to play a matchup. For example, artillery can become viable to mix into unit mixes much earlier if they're being sent to an area where hills provide cover from direct fire. It also makes it possible to attack pd that was placed poorly or keep things like radar safer.

            It also makes any sort of large impassable terrain much easier to look at. I'm not even "the aesthetics guy" but I don't think there is very much more awkward in this game that having a straight 90 degree impassable slope rise out of entirely flat ground. It's obnoxious and immediately makes you think "this is a game" when you see it.

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            • T
              ThomasHiatt
              last edited by 7 May 2021, 19:52

              This is a game.

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              • F
                FtXCommando
                last edited by 7 May 2021, 19:54

                That's crazy, why has there been a general trend toward moving into hyperrealism in most games? To the point we have now peaked with intentionally not fun game mechanics in Death Stranding 4head.

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                • E
                  epic-bennis Banned
                  last edited by 8 May 2021, 20:42

                  How about a separate queue for random maps with separate rating. I think that would tickle many people's ambitions.

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                  • Z
                    Zokora
                    last edited by 8 May 2021, 23:42

                    I would really like a ladder MMR only for random maps. At least test it how people respond to it.

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                    • F
                      FtXCommando
                      last edited by FtXCommando 5 Sept 2021, 00:07 9 May 2021, 00:05

                      There would hardly be enough variance between RMG and premade ladder to warrant yet another TrueSkill.

                      The two systems I’d say are viable are:
                      2 queues, one premade one not, both using the same rating.

                      1 queue, using premade maps for lower rated players to make the transition of learning the game easier and then transitioning to RMG in higher rated pools.

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                      • E
                        epic-bennis Banned
                        last edited by 9 May 2021, 11:35

                        Just add it. What's the fucking harm. It's literally just another button and a new table. And I guarantee you that people will love it, will start grinding up their random map rating and will be like : Hur dur random map skill best skills .

                        Just do it it's a good idea and don't be complicated ftx.

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                        • B
                          BlackYps
                          last edited by 9 May 2021, 11:40

                          Actually it's less complicated to not add another rating

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                          • F
                            FtXCommando
                            last edited by 9 May 2021, 12:57

                            What's the harm? What's the benefit. A person isn't losing 400 rating because he plays random map gen rather than premade maps, regardless of how much some people overvalue their "versatility" against "no life bo farmers." This is about ladder players that play rotated pools of maps they have no control over. Not a dude farming Loki in custom games for 1000 games.

                            This is a question of reordering the ratings between 5 or 10 players already right next door to one another in rating. Introducing a new rating to accommodate this is a waste of time and a waste of space.

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                            • E
                              epic-bennis Banned
                              last edited by epic-bennis 5 Sept 2021, 13:02 9 May 2021, 13:01

                              It's fun, it will promote activity and it's easy to implement. Why not??

                              It's literally a low hanging fruit.

                              Maybe the next player councillor will take care of it...

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                              • F
                                FtXCommando
                                last edited by 9 May 2021, 13:21

                                I can only hope the next PC puts more effort into his job than you do in your posts.

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