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    About Neroxis map generator...

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    • S Offline
      Sheikah
      last edited by

      That one pixel of sea is not actually a bug and is a holdover as a solution from when the black plane bug appeared on maps. Just as an FYI.

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      • tatsuT Offline
        tatsu
        last edited by

        oh ok! thanks! I also had mountains that were so low they ended up being partially pathable.

        How to setup FAF on linux

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        • S Offline
          Sheikah
          last edited by

          those are probably just hills and are not supposed to look like mountains and I need to make that clearer

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          • tatsuT Offline
            tatsu
            last edited by

            oh ok. but why bother with hills at all? let's just have either 100% mountain or 100% plain.

            I say that's better for gameplay

            How to setup FAF on linux

            FemtoZettaF 1 Reply Last reply Reply Quote 1
            • FemtoZettaF Offline
              FemtoZetta @tatsu
              last edited by

              This post is deleted!
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              • S Offline
                Sheikah
                last edited by

                The hills allow for different gameplay interactions somewhat and also break up the visual monotony. Earlier versions had no hills and it was mentioned that adding mild hills would be a decent addition.

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by FtXCommando

                  Hills allow for the tradeoffs between units to shift and introduce another factor into calculating how to play a matchup. For example, artillery can become viable to mix into unit mixes much earlier if they're being sent to an area where hills provide cover from direct fire. It also makes it possible to attack pd that was placed poorly or keep things like radar safer.

                  It also makes any sort of large impassable terrain much easier to look at. I'm not even "the aesthetics guy" but I don't think there is very much more awkward in this game that having a straight 90 degree impassable slope rise out of entirely flat ground. It's obnoxious and immediately makes you think "this is a game" when you see it.

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                  • ThomasHiattT Offline
                    ThomasHiatt
                    last edited by

                    This is a game.

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      That's crazy, why has there been a general trend toward moving into hyperrealism in most games? To the point we have now peaked with intentionally not fun game mechanics in Death Stranding 4head.

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                      • epic-bennisE Offline
                        epic-bennis Banned
                        last edited by

                        How about a separate queue for random maps with separate rating. I think that would tickle many people's ambitions.

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                        • Z Offline
                          Zokora
                          last edited by

                          I would really like a ladder MMR only for random maps. At least test it how people respond to it.

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                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by FtXCommando

                            There would hardly be enough variance between RMG and premade ladder to warrant yet another TrueSkill.

                            The two systems I’d say are viable are:
                            2 queues, one premade one not, both using the same rating.

                            1 queue, using premade maps for lower rated players to make the transition of learning the game easier and then transitioning to RMG in higher rated pools.

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                            • epic-bennisE Offline
                              epic-bennis Banned
                              last edited by

                              Just add it. What's the fucking harm. It's literally just another button and a new table. And I guarantee you that people will love it, will start grinding up their random map rating and will be like : Hur dur random map skill best skills .

                              Just do it it's a good idea and don't be complicated ftx.

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                              • BlackYpsB Offline
                                BlackYps
                                last edited by

                                Actually it's less complicated to not add another rating

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                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by

                                  What's the harm? What's the benefit. A person isn't losing 400 rating because he plays random map gen rather than premade maps, regardless of how much some people overvalue their "versatility" against "no life bo farmers." This is about ladder players that play rotated pools of maps they have no control over. Not a dude farming Loki in custom games for 1000 games.

                                  This is a question of reordering the ratings between 5 or 10 players already right next door to one another in rating. Introducing a new rating to accommodate this is a waste of time and a waste of space.

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                                  • epic-bennisE Offline
                                    epic-bennis Banned
                                    last edited by epic-bennis

                                    It's fun, it will promote activity and it's easy to implement. Why not??

                                    It's literally a low hanging fruit.

                                    Maybe the next player councillor will take care of it...

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                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      I can only hope the next PC puts more effort into his job than you do in your posts.

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