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    About Neroxis map generator...

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    • ResistanceR Offline
      Resistance
      last edited by

      there're some layouts that need rework yes,i got about 120 games by now on mapgen and most feel different from the classic BO whoring where there is almost no difference between boosted and good players since there're just op tactics and the ability to adapt just gets erased completely,overall most of the land 10x10-blind-10 players feel ok and quite active,way better as t3 mex simulator tbh x)

      queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
      https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

      1 Reply Last reply Reply Quote 1
      • ThomasHiattT Offline
        ThomasHiatt
        last edited by

        I like mapgen and hardffa a lot in ladder. I have more fun on even the worst mapgen maps than I do on most of the authored maps in the pool.

        1 Reply Last reply Reply Quote 7
        • S Offline
          SanguisAter
          last edited by

          I just love playing on mapgen maps! It feels like a whole new dimension to the game.

          1 Reply Last reply Reply Quote 2
          • BlackheartB Offline
            Blackheart
            last edited by

            I also enjoyed the showmatch vs Petric even though it had some bugs for the unexplored mode. In general I do absolutely think that mapgen should become the standard in future tournaments and in general the standard for competition. It takes the game back to economic and strategic decisions and does not allow you to patch up bad on-the-fly decisions with studying 25 replays and spending hours creating 25 BOs.

            Ban Anime

            1 Reply Last reply Reply Quote 7
            • tatsuT Offline
              tatsu
              last edited by

              Yeah the minor quirks that I do get (1 pixel of sea in the corner of the map, so random!!) are in no way game breaking and generally the layouts and mass distribution is just amazingly good for interesting and dynamic gameplay.

              why only 10-12% of chance to get mapgen, may I ask?

              How to setup FAF on linux

              1 Reply Last reply Reply Quote 0
              • S Offline
                Sheikah
                last edited by

                That one pixel of sea is not actually a bug and is a holdover as a solution from when the black plane bug appeared on maps. Just as an FYI.

                1 Reply Last reply Reply Quote 1
                • tatsuT Offline
                  tatsu
                  last edited by

                  oh ok! thanks! I also had mountains that were so low they ended up being partially pathable.

                  How to setup FAF on linux

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    Sheikah
                    last edited by

                    those are probably just hills and are not supposed to look like mountains and I need to make that clearer

                    1 Reply Last reply Reply Quote 1
                    • tatsuT Offline
                      tatsu
                      last edited by

                      oh ok. but why bother with hills at all? let's just have either 100% mountain or 100% plain.

                      I say that's better for gameplay

                      How to setup FAF on linux

                      FemtoZettaF 1 Reply Last reply Reply Quote 1
                      • FemtoZettaF Offline
                        FemtoZetta @tatsu
                        last edited by

                        This post is deleted!
                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          Sheikah
                          last edited by

                          The hills allow for different gameplay interactions somewhat and also break up the visual monotony. Earlier versions had no hills and it was mentioned that adding mild hills would be a decent addition.

                          1 Reply Last reply Reply Quote 2
                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by FtXCommando

                            Hills allow for the tradeoffs between units to shift and introduce another factor into calculating how to play a matchup. For example, artillery can become viable to mix into unit mixes much earlier if they're being sent to an area where hills provide cover from direct fire. It also makes it possible to attack pd that was placed poorly or keep things like radar safer.

                            It also makes any sort of large impassable terrain much easier to look at. I'm not even "the aesthetics guy" but I don't think there is very much more awkward in this game that having a straight 90 degree impassable slope rise out of entirely flat ground. It's obnoxious and immediately makes you think "this is a game" when you see it.

                            1 Reply Last reply Reply Quote 0
                            • ThomasHiattT Offline
                              ThomasHiatt
                              last edited by

                              This is a game.

                              1 Reply Last reply Reply Quote 1
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                That's crazy, why has there been a general trend toward moving into hyperrealism in most games? To the point we have now peaked with intentionally not fun game mechanics in Death Stranding 4head.

                                1 Reply Last reply Reply Quote 0
                                • epic-bennisE Offline
                                  epic-bennis Banned
                                  last edited by

                                  How about a separate queue for random maps with separate rating. I think that would tickle many people's ambitions.

                                  1 Reply Last reply Reply Quote 1
                                  • Z Offline
                                    Zokora
                                    last edited by

                                    I would really like a ladder MMR only for random maps. At least test it how people respond to it.

                                    1 Reply Last reply Reply Quote 0
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by FtXCommando

                                      There would hardly be enough variance between RMG and premade ladder to warrant yet another TrueSkill.

                                      The two systems I’d say are viable are:
                                      2 queues, one premade one not, both using the same rating.

                                      1 queue, using premade maps for lower rated players to make the transition of learning the game easier and then transitioning to RMG in higher rated pools.

                                      1 Reply Last reply Reply Quote 0
                                      • epic-bennisE Offline
                                        epic-bennis Banned
                                        last edited by

                                        Just add it. What's the fucking harm. It's literally just another button and a new table. And I guarantee you that people will love it, will start grinding up their random map rating and will be like : Hur dur random map skill best skills .

                                        Just do it it's a good idea and don't be complicated ftx.

                                        1 Reply Last reply Reply Quote 1
                                        • BlackYpsB Offline
                                          BlackYps
                                          last edited by

                                          Actually it's less complicated to not add another rating

                                          1 Reply Last reply Reply Quote 0
                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by

                                            What's the harm? What's the benefit. A person isn't losing 400 rating because he plays random map gen rather than premade maps, regardless of how much some people overvalue their "versatility" against "no life bo farmers." This is about ladder players that play rotated pools of maps they have no control over. Not a dude farming Loki in custom games for 1000 games.

                                            This is a question of reordering the ratings between 5 or 10 players already right next door to one another in rating. Introducing a new rating to accommodate this is a waste of time and a waste of space.

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