Ship FAF with PD + walls template by default

2

There's no reason ever for you not to have a PD template as majority of the PDs you build are most effective when walled, so yes I agree a default PD template should be added.

0

It would be very easy to add the template via Lua code the first time you launch the game

3

kudos to mr PC for bringing that up to my attention.
Didn't read the whole thread, here is my pov :
1st : about making it a default template : i'm not sure how that would work knowing that people want to customize the order of their template, and some other might want to not have it. Of course people can remove the template afterward, but it might be more confusing than anything.
2nd : about "turning making a pd" into "making a pd + walls" : There are situation where you want to build pd only (eg : T2/T3 com drop, or tele defence, urgent defence set up with high bp)
3rd : about right clicking the pd to build wall, like mexx with storage : not super friendly apm wise, remove ability to repair with right click.

So 1st option would be the best one, i'm not completely convinced. Although if someone make a PR on it, there is high chances it get in.

1

The original idea was the first option, and for it to only add the template for players who don't have any templates at all.

This way template order and alternate PD + walls templates will be non-issues since they prevent the automatic addition

Good for newbies too, since the existence of templates isn't made clear by the game anywhere.

The only players I can potentially see being negatively affected are players who have no templates and specifically want their template list to be empty. However, even for those players (should they exist) it's a few seconds of work to delete the template every game update.

1

@keyser could it not be done to have a toggle in the setting that could be turned off if people did not want it as the right clikc on t2 mex to build mass storage is one of them settings ?

0

@rowey But it will only add the template if you have literally zero templates and it's easy to delete templates. Adding a toggle/setting for something that affects like 2% of the population in a small way 4 times a year probably isn't worth it. We don't want to overwhelm people with a silly number of settings in the client and more settings = more overhead to maintain the client.

0

Including the template doesn't do anything beneficial. The problem is not that noobs don't know how to make the template., it is that they don't know there is a weird interaction between PD and walls that is strong. Learning this interaction and learning how to make templates is a pretty good stepping stone for new players. If you just include the template by default then they still won't know why it is there or what it does, and then it also takes away the learning opportunity of creating your first simple template.

0

@keyser said in Ship FAF with PD + walls template by default:

2nd : about "turning making a pd" into "making a pd + walls" : There are situation where you want to build pd only (eg : T2/T3 com drop, or tele defence, urgent defence set up with high bp)

That's why you use your hotkey for building point defense.

@ThomasHiatt

"The problem is not that noobs don't know how to make the template....then it also takes away the learning opportunity of creating your first simple template."

If you already know how to make a template you aren't learning anything when you do it.

0

Well, learning about making templates is not hard, just ask someone or look it up. If there isn't some template everyone says you should have then you are less likely to learn about templates at all. People will just have some random PD template without noticing it or knowing why and not use it anyway unless someone provided them with the same information they always needed before. Providing someone with one default template doesn't teach them about walled PD, and doesn't teach them about templates or how to make them. It is just giving them a fish instead of teaching them to fish.

0

Why not just have it work exactly as the t1 pgen/hydro or factory hotkey does as default, eg press once for no walls, twice for wall? Or am I missing something?