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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Adding new tech levels to the game.

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    • ipconfig-releaseI Offline
      ipconfig-release
      last edited by

      This is FAF, "Sanctuary" is not a """feature""" and I do not believe we need to do anything about it, and certainly not implement any countermeasures(???).

      Anyone is free to do any kind of mod, of course.

      Personally, I think anything related to that game should be banned on the forums due to what happened on the past, but you do you.

      1 Reply Last reply Reply Quote -1
      • NuggetsN Offline
        Nuggets FAF Association Board
        last edited by

        Deploy the T6 units to counter them!

        D 1 Reply Last reply Reply Quote 0
        • D Offline
          Dim-A-miD @Nuggets
          last edited by

          @Nuggets said:

          Deploy the T6 units to counter them!

          GSB2402.jpg
          Good, the Seraphim's super-artillery has been delivered.

          1 Reply Last reply Reply Quote 0
          • speed2S Offline
            speed2
            last edited by

            That super level is just a bigger exp with a fancy name

            D 1 Reply Last reply Reply Quote 0
            • D Offline
              Dim-A-miD @speed2
              last edited by

              @speed2 said:

              That super level is just a bigger exp with a fancy name

              That's true.

              Although for the subjective experience, it depends on the presentation and mechanics of access.
              For example, access restrictions—Quantum Gates required.
              It seems like nothing has changed, but there's already a requirement for progress.

              cychwa_klaymbergC 1 Reply Last reply Reply Quote 0
              • cychwa_klaymbergC Offline
                cychwa_klaymberg @Dim-A-miD
                last edited by

                @Dim-A-miD said:

                Although for the subjective experience, it depends on the presentation and mechanics of access.
                For example, access restrictions—Quantum Gates required.
                It seems like nothing has changed, but there's already a requirement for progress.

                I’ve implemented this in a somewhat simplified way. Each faction has one "super-unit" (these are units from Total Mayhem as well as original ones, but with modified stats—including size). To build them, you first have to construct a Quantum Gate (found in the builders' "Experimentals" tab), and then you can build the unit itself from that gate.

                Does this add depth to the game? No. You could churn out a thousand tech tiers, with each one simply rendering the previous one obsolete. That way, instead of having 50 units that become irrelevant just 10 minutes into the match, we could have 500. That’s great, right? 🙂

                In my case, this was the easiest approach to prevent players from "spamming" these units and abandoning standard armies, since the gates themselves are very expensive.

                D 1 Reply Last reply Reply Quote 1
                • Dragun101D Offline
                  Dragun101
                  last edited by

                  If we added any new units it should be the 3 Xbox Exclusives units. 4 Tech Levels (5 if you want to be pedantic, sense ACU is actually its own unique Tech Levels) is plenty.

                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                  Project Head and current Owner/Manager of SCTA Project

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                  • FichomF Offline
                    Fichom FAF Association Board Team Lead
                    last edited by

                    Double-decker Fatboy when 😏

                    D 1 Reply Last reply Reply Quote 0
                    • D Offline
                      Dim-A-miD @cychwa_klaymberg
                      last edited by

                      @cychwa_klaymberg said:

                      I’ve implemented this in a somewhat simplified way. .... , and then you can build the unit itself from that gate.

                      Does this add depth to the game? No. You could churn out a thousand tech tiers, with each one simply rendering the previous one obsolete. That way, instead of having 50 units that become irrelevant just 10 minutes into the match, we could have 500. That’s great, right?

                      In my case, this was the easiest approach to prevent players from "spamming" these units and abandoning standard armies, since the gates themselves are very expensive.

                      The fact that approximately 50 objects become obsolete every 10 minutes is normal; it's a necessary element of the game. If you exclude this, you'd end up with C&C – generals. So, some of the game's depth still relies on this approach.

                      The explanation for this "depth" is as follows: as you advance to the next tech level, new mechanics become available, and objects similar to the previous tech level receive a significant stat boost. This, I believe, is also a significant part of the game's depth.

                      Initially, advancing between tech levels was quite expensive, enough to build a small army and make it difficult for an opponent who decided to level up first. Nowadays, advancing between tech levels is relatively cheap, in favor of match speed.

                      cychwa_klaymbergC 1 Reply Last reply Reply Quote 0
                      • D Offline
                        Dim-A-miD @Fichom
                        last edited by Dim-A-miD

                        @Fichom said:

                        Double-decker Fatboy when

                        We have a double-decker Fatboy at home...
                        Total Mayhem from Total Mayhem.

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                        • cychwa_klaymbergC Offline
                          cychwa_klaymberg @Dim-A-miD
                          last edited by

                          @Dim-A-miD said:

                          The fact that approximately 50 objects become obsolete every 10 minutes is normal; it's a necessary element of the game. If you exclude this, you'd end up with C&C – generals. So, some of the game's depth still relies on this approach.

                          The explanation for this "depth" is as follows: as you advance to the next tech level, new mechanics become available, and objects similar to the previous tech level receive a significant stat boost. This, I believe, is also a significant part of the game's depth.

                          Initially, advancing between tech levels was quite expensive, enough to build a small army and make it difficult for an opponent who decided to level up first. Nowadays, advancing between tech levels is relatively cheap, in favor of match speed.

                          Thank you for your reply. Personally, I don't like this aspect. I wouldn't call it the introduction of new features—far from it. New features imply an expanded arsenal, not a narrowing of options for the sake of stronger units.

                          However, you are explaining things that I resolved in my mod long ago—while retaining the dynamic pace, large-scale battles involving far more than just small groups, and a slow progression to new tech levels.

                          D 1 Reply Last reply Reply Quote 0
                          • D Offline
                            Dim-A-miD @cychwa_klaymberg
                            last edited by

                            @cychwa_klaymberg said:

                            Thank you for your reply.

                            Okay, then take the pictures I made.

                            UEF https://drive.google.com/file/d/1W8KWaqH_Q44RKbE23IGQaHOjyEYslmJ_/view?usp=drive_link
                            AEON https://drive.google.com/file/d/1NKohOmOqOYFK-MM6h27fQFXwaYXYuPLc/view?usp=drive_link
                            KYB https://drive.google.com/file/d/1EtKAQU5-uLA0GYo_PdKP1yi_5JjQTvuE/view?usp=drive_link
                            SERA https://drive.google.com/file/d/1iKaWEhbqdGGetNBdozumScEDP-F2BC53/view?usp=drive_link

                            Maybe someday I'll want to do something like this.

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                            • cychwa_klaymbergC Offline
                              cychwa_klaymberg
                              last edited by

                              Of course, try to do it, why not?

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