<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Adding new tech levels to the game.]]></title><description><![CDATA[<p dir="auto">Greetings.</p>
<p dir="auto">Relatively soon, the game will reach its 20th anniversary, which is a significant event.</p>
<p dir="auto">Also, the "Sanctuary" feature is planned for next year, promising good graphics. Although the beta doesn't quite tell what the unit count will be. They do promise a super level with special units.</p>
<p dir="auto">I'm asking here if local enthusiasts have the desire and ability to combine the solutions from separate modifications to create additional tech levels. And beyond the experimental super level, as a countermeasure to the "Sanctuary" feature.</p>
<p dir="auto">It's been noted that existing modifications contain many structures and units that could be used to create new tech levels. There's also an abandoned modification that adds tech levels... In total, about half of the solutions already exist...</p>
]]></description><link>https://forum.faforever.com/topic/10330/adding-new-tech-levels-to-the-game.</link><generator>RSS for Node</generator><lastBuildDate>Wed, 12 Aug 2026 18:21:48 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10330.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 12 Aug 2026 07:28:12 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Adding new tech levels to the game. on Wed, 12 Aug 2026 14:33:29 GMT]]></title><description><![CDATA[<p dir="auto">If we added any new units it should be the 3 Xbox Exclusives units. 4 Tech Levels (5 if you want to be pedantic, sense ACU is actually its own unique Tech Levels) is plenty.</p>
]]></description><link>https://forum.faforever.com/post/74414</link><guid isPermaLink="true">https://forum.faforever.com/post/74414</guid><dc:creator><![CDATA[Dragun101]]></dc:creator><pubDate>Wed, 12 Aug 2026 14:33:29 GMT</pubDate></item><item><title><![CDATA[Reply to Adding new tech levels to the game. on Wed, 12 Aug 2026 11:41:36 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/dim-a-mid" aria-label="Profile: Dim-A-miD">@<bdi>Dim-A-miD</bdi></a> <a href="/post/74407">said</a>:</p>
<p dir="auto">Although for the subjective experience, it depends on the presentation and mechanics of access.<br />
For example, access restrictions—Quantum Gates required.<br />
It seems like nothing has changed, but there's already a requirement for progress.</p>
</blockquote>
<p dir="auto">I’ve implemented this in a somewhat simplified way. Each faction has one "super-unit" (these are units from <em>Total Mayhem</em> as well as original ones, but with modified stats—including size). To build them, you first have to construct a Quantum Gate (found in the builders' "Experimentals" tab), and then you can build the unit itself from that gate.</p>
<p dir="auto">Does this add depth to the game? No. You could churn out a thousand tech tiers, with each one simply rendering the previous one obsolete. That way, instead of having 50 units that become irrelevant just 10 minutes into the match, we could have 500. That’s great, right? <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=d1b117c731a" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">In my case, this was the easiest approach to prevent players from "spamming" these units and abandoning standard armies, since the gates themselves are very expensive.</p>
]]></description><link>https://forum.faforever.com/post/74410</link><guid isPermaLink="true">https://forum.faforever.com/post/74410</guid><dc:creator><![CDATA[cychwa_klaymberg]]></dc:creator><pubDate>Wed, 12 Aug 2026 11:41:36 GMT</pubDate></item><item><title><![CDATA[Reply to Adding new tech levels to the game. on Wed, 12 Aug 2026 10:56:17 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/speed2" aria-label="Profile: speed2">@<bdi>speed2</bdi></a> <a href="/post/74405">said</a>:</p>
<p dir="auto">That super level is just a bigger exp with a fancy name</p>
</blockquote>
<p dir="auto">That's true.</p>
<p dir="auto">Although for the subjective experience, it depends on the presentation and mechanics of access.<br />
For example, access restrictions—Quantum Gates required.<br />
It seems like nothing has changed, but there's already a requirement for progress.</p>
]]></description><link>https://forum.faforever.com/post/74407</link><guid isPermaLink="true">https://forum.faforever.com/post/74407</guid><dc:creator><![CDATA[Dim-A-miD]]></dc:creator><pubDate>Wed, 12 Aug 2026 10:56:17 GMT</pubDate></item><item><title><![CDATA[Reply to Adding new tech levels to the game. on Wed, 12 Aug 2026 10:30:33 GMT]]></title><description><![CDATA[<p dir="auto">That super level is just a bigger exp with a fancy name</p>
]]></description><link>https://forum.faforever.com/post/74405</link><guid isPermaLink="true">https://forum.faforever.com/post/74405</guid><dc:creator><![CDATA[speed2]]></dc:creator><pubDate>Wed, 12 Aug 2026 10:30:33 GMT</pubDate></item><item><title><![CDATA[Reply to Adding new tech levels to the game. on Wed, 12 Aug 2026 09:45:09 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/nuggets" aria-label="Profile: Nuggets">@<bdi>Nuggets</bdi></a> <a href="/post/74401">said</a>:</p>
<p dir="auto">Deploy the T6 units to counter them!</p>
</blockquote>
<p dir="auto"><img src="/assets/uploads/files/1786527894308-gsb2402.jpg" alt="GSB2402.jpg" class=" img-fluid img-markdown" /><br />
Good, the Seraphim's super-artillery has been delivered.</p>
]]></description><link>https://forum.faforever.com/post/74403</link><guid isPermaLink="true">https://forum.faforever.com/post/74403</guid><dc:creator><![CDATA[Dim-A-miD]]></dc:creator><pubDate>Wed, 12 Aug 2026 09:45:09 GMT</pubDate></item><item><title><![CDATA[Reply to Adding new tech levels to the game. on Wed, 12 Aug 2026 08:13:23 GMT]]></title><description><![CDATA[<p dir="auto">Deploy the T6 units to counter them!</p>
]]></description><link>https://forum.faforever.com/post/74401</link><guid isPermaLink="true">https://forum.faforever.com/post/74401</guid><dc:creator><![CDATA[Nuggets]]></dc:creator><pubDate>Wed, 12 Aug 2026 08:13:23 GMT</pubDate></item><item><title><![CDATA[Reply to Adding new tech levels to the game. on Wed, 12 Aug 2026 07:48:02 GMT]]></title><description><![CDATA[<p dir="auto">This is FAF, "Sanctuary" is not a """feature""" and I do not believe we need to do anything about it, and certainly not implement any countermeasures(???).</p>
<p dir="auto">Anyone is free to do any kind of mod, of course.</p>
<p dir="auto">Personally, I think anything related to that game should be banned on the forums due to what happened on the past, but you do you.</p>
]]></description><link>https://forum.faforever.com/post/74400</link><guid isPermaLink="true">https://forum.faforever.com/post/74400</guid><dc:creator><![CDATA[ipconfig-release]]></dc:creator><pubDate>Wed, 12 Aug 2026 07:48:02 GMT</pubDate></item></channel></rss>