Adding new tech levels to the game.
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Deploy the T6 units to counter them!
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That super level is just a bigger exp with a fancy name
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That super level is just a bigger exp with a fancy name
That's true.
Although for the subjective experience, it depends on the presentation and mechanics of access.
For example, access restrictions—Quantum Gates required.
It seems like nothing has changed, but there's already a requirement for progress. -
Although for the subjective experience, it depends on the presentation and mechanics of access.
For example, access restrictions—Quantum Gates required.
It seems like nothing has changed, but there's already a requirement for progress.I’ve implemented this in a somewhat simplified way. Each faction has one "super-unit" (these are units from Total Mayhem as well as original ones, but with modified stats—including size). To build them, you first have to construct a Quantum Gate (found in the builders' "Experimentals" tab), and then you can build the unit itself from that gate.
Does this add depth to the game? No. You could churn out a thousand tech tiers, with each one simply rendering the previous one obsolete. That way, instead of having 50 units that become irrelevant just 10 minutes into the match, we could have 500. That’s great, right?

In my case, this was the easiest approach to prevent players from "spamming" these units and abandoning standard armies, since the gates themselves are very expensive.
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If we added any new units it should be the 3 Xbox Exclusives units. 4 Tech Levels (5 if you want to be pedantic, sense ACU is actually its own unique Tech Levels) is plenty.
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Double-decker Fatboy when

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I’ve implemented this in a somewhat simplified way. .... , and then you can build the unit itself from that gate.
Does this add depth to the game? No. You could churn out a thousand tech tiers, with each one simply rendering the previous one obsolete. That way, instead of having 50 units that become irrelevant just 10 minutes into the match, we could have 500. That’s great, right?
In my case, this was the easiest approach to prevent players from "spamming" these units and abandoning standard armies, since the gates themselves are very expensive.
The fact that approximately 50 objects become obsolete every 10 minutes is normal; it's a necessary element of the game. If you exclude this, you'd end up with C&C – generals. So, some of the game's depth still relies on this approach.
The explanation for this "depth" is as follows: as you advance to the next tech level, new mechanics become available, and objects similar to the previous tech level receive a significant stat boost. This, I believe, is also a significant part of the game's depth.
Initially, advancing between tech levels was quite expensive, enough to build a small army and make it difficult for an opponent who decided to level up first. Nowadays, advancing between tech levels is relatively cheap, in favor of match speed.
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The fact that approximately 50 objects become obsolete every 10 minutes is normal; it's a necessary element of the game. If you exclude this, you'd end up with C&C – generals. So, some of the game's depth still relies on this approach.
The explanation for this "depth" is as follows: as you advance to the next tech level, new mechanics become available, and objects similar to the previous tech level receive a significant stat boost. This, I believe, is also a significant part of the game's depth.
Initially, advancing between tech levels was quite expensive, enough to build a small army and make it difficult for an opponent who decided to level up first. Nowadays, advancing between tech levels is relatively cheap, in favor of match speed.
Thank you for your reply. Personally, I don't like this aspect. I wouldn't call it the introduction of new features—far from it. New features imply an expanded arsenal, not a narrowing of options for the sake of stronger units.
However, you are explaining things that I resolved in my mod long ago—while retaining the dynamic pace, large-scale battles involving far more than just small groups, and a slow progression to new tech levels.
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Thank you for your reply.
Okay, then take the pictures I made.
UEF https://drive.google.com/file/d/1W8KWaqH_Q44RKbE23IGQaHOjyEYslmJ_/view?usp=drive_link
AEON https://drive.google.com/file/d/1NKohOmOqOYFK-MM6h27fQFXwaYXYuPLc/view?usp=drive_link
KYB https://drive.google.com/file/d/1EtKAQU5-uLA0GYo_PdKP1yi_5JjQTvuE/view?usp=drive_link
SERA https://drive.google.com/file/d/1iKaWEhbqdGGetNBdozumScEDP-F2BC53/view?usp=drive_linkMaybe someday I'll want to do something like this.
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Of course, try to do it, why not?
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