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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Adding new tech levels to the game.

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    • D Offline
      Dim-A-miD
      last edited by

      Greetings.

      Relatively soon, the game will reach its 20th anniversary, which is a significant event.

      Also, the "Sanctuary" feature is planned for next year, promising good graphics. Although the beta doesn't quite tell what the unit count will be. They do promise a super level with special units.

      I'm asking here if local enthusiasts have the desire and ability to combine the solutions from separate modifications to create additional tech levels. And beyond the experimental super level, as a countermeasure to the "Sanctuary" feature.

      It's been noted that existing modifications contain many structures and units that could be used to create new tech levels. There's also an abandoned modification that adds tech levels... In total, about half of the solutions already exist...

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      • ipconfig-releaseI Offline
        ipconfig-release
        last edited by

        This is FAF, "Sanctuary" is not a """feature""" and I do not believe we need to do anything about it, and certainly not implement any countermeasures(???).

        Anyone is free to do any kind of mod, of course.

        Personally, I think anything related to that game should be banned on the forums due to what happened on the past, but you do you.

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        • NuggetsN Offline
          Nuggets FAF Association Board
          last edited by

          Deploy the T6 units to counter them!

          D 1 Reply Last reply Reply Quote 0
          • D Offline
            Dim-A-miD @Nuggets
            last edited by

            @Nuggets said:

            Deploy the T6 units to counter them!

            GSB2402.jpg
            Good, the Seraphim's super-artillery has been delivered.

            1 Reply Last reply Reply Quote 0
            • speed2S Offline
              speed2
              last edited by

              That super level is just a bigger exp with a fancy name

              D 1 Reply Last reply Reply Quote 0
              • D Offline
                Dim-A-miD @speed2
                last edited by

                @speed2 said:

                That super level is just a bigger exp with a fancy name

                That's true.

                Although for the subjective experience, it depends on the presentation and mechanics of access.
                For example, access restrictions—Quantum Gates required.
                It seems like nothing has changed, but there's already a requirement for progress.

                cychwa_klaymbergC 1 Reply Last reply Reply Quote 0
                • cychwa_klaymbergC Offline
                  cychwa_klaymberg @Dim-A-miD
                  last edited by

                  @Dim-A-miD said:

                  Although for the subjective experience, it depends on the presentation and mechanics of access.
                  For example, access restrictions—Quantum Gates required.
                  It seems like nothing has changed, but there's already a requirement for progress.

                  I’ve implemented this in a somewhat simplified way. Each faction has one "super-unit" (these are units from Total Mayhem as well as original ones, but with modified stats—including size). To build them, you first have to construct a Quantum Gate (found in the builders' "Experimentals" tab), and then you can build the unit itself from that gate.

                  Does this add depth to the game? No. You could churn out a thousand tech tiers, with each one simply rendering the previous one obsolete. That way, instead of having 50 units that become irrelevant just 10 minutes into the match, we could have 500. That’s great, right? 🙂

                  In my case, this was the easiest approach to prevent players from "spamming" these units and abandoning standard armies, since the gates themselves are very expensive.

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                  • Dragun101D Online
                    Dragun101
                    last edited by

                    If we added any new units it should be the 3 Xbox Exclusives units. 4 Tech Levels (5 if you want to be pedantic, sense ACU is actually its own unique Tech Levels) is plenty.

                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                    Project Head and current Owner/Manager of SCTA Project

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