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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    New "Random Events" Mod!

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    • N Online
      Nuggets FAF Association Board
      last edited by

      Hello everyone, head of the ReUI slop department here.

      I have been switching some of my focus to SIM mods and have recently made a new mod called "random events", which triggers, as the name says, random events during the game!
      Basically every set interval (configurable via the lobby, default is 2 minutes) it triggers an event for everyone in the game. The event is the same for everyone. It can be a one time thing of "Get 5000 mass" or a duration event of "+50% Damage" (for all units). Each event has a popup like this:

      6a391d5f-33e7-43d4-af04-fecfebdd4f65-image.jpeg

      With the current version 5, which I just released, we are at 111 events, each weighed the same (completely random). What is also (since version 5) included, is a visual indicator of what event is currently active and when the next event will trigger:

      3e1c1966-7412-4933-9dc8-1d14b26db63b-image.jpeg

      Each event is active until the next event (except the one-time events, which are... one time), but this is configurable via the lobby options to last longer, shorter or even the entire game so they stack, but the default is until the next event.
      A "no event" timer for the start of the game can also be configured to have more "peace" at the start. Default is 0, so the first event will trigger when the first timer runs out (default 2min).

      Overall I'd say this is a mod to really mix games up and have some chaotic gameplay. Feel free to give ideas for events!


      And lastly a message to this bozo with this review lol:
      6ce8975e-09b5-4fab-84f3-d60112b31f3b-image.jpeg

      Yes, as is the case with every random mod, it is always biased towards the enemy!! Jokes aside, he clearly didnt get how it works, because everyone gets the same buffs..

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      • B Offline
        bayopello
        last edited by

        A wonderful mod, if possible add the configuration option of not repeating events. Also i'm not sure but when i tried with a Friend a Astro Game vs M27 it didn't let build HQ T3 of any type and couldn't upgrade to T3 the drones. I don't know if it will be useful to you, but I leave the replay ID:https://replay.faforever.com/27315431

        N 1 Reply Last reply Reply Quote 0
        • N Online
          Nuggets FAF Association Board @bayopello
          last edited by

          @bayopello said:

          A wonderful mod, if possible add the configuration option of not repeating events. Also i'm not sure but when i tried with a Friend a Astro Game vs M27 it didn't let build HQ T3 of any type and couldn't upgrade to T3 the drones. I don't know if it will be useful to you, but I leave the replay ID:https://replay.faforever.com/27315431

          Hey, yes that lobby option will be there with v7 which i will release today or tomorrow. The bug with t3 happens when t2 was locked before because it somehow cascades. I have just now worked out a fix and it will also be in v7.

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          • N Online
            Nuggets FAF Association Board
            last edited by Nuggets

            Version 7 has now been uploaded to the vault. The bug that T3 HQs are not possible after the event "no t2" expired is fixed and 3 new events have been added that revive dead units (shoutout to Nomander for the idea).
            Additional changes:

            • changed the "-75%" speed event to "-50%" as it was too brutal
            • Added the lobby option "Random Events: Selection" where you can change how events are selected. Either "random" (default) or "no repeat" where it randomly picks an event that didnt happen yet. If a game happened to go long enough for all (currently) 114 events, then it shuffles them back and goes again.

            So @bayopello you should now no longer encounter that problem

            1 Reply Last reply Reply Quote 0

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