New "Random Events" AND Roguelike-Mode Mod!
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Uploaded version 19 with mainly some fixes / clarifications:
- Fixed the bug where t1 units could randomly have like 15000 hp after the event -99% hp
- negative HP modifiers now also affect shields
- Fixed "Mitosis" (dying units split into two lower tier units) not working for air
- The event that transform all units into "bugs" no longer transform unfinished experimentals into finished monkeylords with % of their health missing
- All stat modifiers for units now also impact the ACU (exceptions are modification to -HP, because I dont want ACUs to be more easily snipeable)
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V20 with some fixes, new events and the requested range modifier feature.
Changes:
- Mass defection (all engineers switch side) is now half as likely.
- The ghosts (also called Dummy Drone (ZXA0001)) removed from the transformations
- Static Storm (units standing still take damage over time) removed -> didnt work
- Commander Meltdown (all ACUs drop to 1 hp) removed -> this event had no real feature except that people randomly die to 1 unit.
New events:
- Artillery Barrage - all weapons +100% range.
- Skirmish Lines - land units -50% range, +50% speed.
- Fortress Guns - structures +100% range, -30% damage.
- Overextended - mobile units +100% range, -30% damage.
New "special events":
- Defector Vote: Each team gets a vote (with 20 second timer) to choose one teammate to move to the opponent team. This change is permanent.
- Every Man For Himself: For the duration of this events, teams are disbanded and its a FFA. As soon as the event runs out, everyone is back to their original team.
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Updated this thread to include the "Roguelike Mode" Mod!

Any questions or bug reports regarding that mod can be posted here aswell
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