New "Random Events" AND Roguelike-Mode Mod!
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Quick v16:
- Added lobby option to half the structure buffs as requested (so essentially they are like before)
- Adjusted regen gain. Regen gave units only half the amount compared to structures. NOW: equal among all domains and nerved a bit. This means its now a bit weaker for structures and stronger for units.
Reminder for regen upgrades, as people asked: The upgrades for regen give a flat number and a percentage. The percentage is based on what you CURRENTLY have, not base amount. So this can cause regen to increase A LOT.
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Good day! It’s great to see the mod continuing to evolve, gaining new features, and undergoing balancing.
I’ve been thinking and would like to propose a change regarding activation/deactivation and the adjustment of coefficients.
What do you think about slightly reworking the settings for card types and their associated coefficients?For example:
Rouglike Air Cards:
-Off
-Halfed
-Normal
-DoubledRouglike Navy Cards:
-Off
-Halfed
-Normal
-DoubledRouglike ACU Cards:
-Off
-Halfed
-Normal
-DoubledRouglike Utility Cards
-Off
-Halfed
-Normal
-Doubledetc...
I think this will be a perfectly flexible setup for any type of game - from modded ones featuring new units and commanders to turret-less survival games.
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I have uploaded v17 with the following changes / additions:
- Removed "card" that buffed energy output but nerfed mass output
- Changed card that buffs mass output but nerfs energy: the energy nerf is now slightly higher
- Nerved ACU & Health buffs by 25% again and the rest (rof, range,...) by 10%
- Included ACU buffs in the "Opening lockout" lobby option -> this means when enabled acu buffs will not appear within the first 5 minutes.
- Adjusted regen buffs to be closer to the average for being selected as a card
- Fixed ACU und SACU regen resetting when doing commander upgrades and having / getting a regen buff
- Overworked the lobby options: There are now lobby option for each category (Land, Navy, Air, Structures, Unit drops, Resource modifications and Special (Special is Regen and Shield buffs). As requested by @cychwa_klaymberg you can either disable, half or double them (or leave them on normal). This should balance any issues there could be with specific mods.
In addition to that in the next few days I will be uploading "Roguelike Experimental Changes" (or something like that) where I will be testing the first implementations of a buff rework which makes cards buff 1 stat and nerf another in the same domain (for example +20% damage, but -10% health for land or something like that).
What this experimental version will also have is a Class system. Classes will probably be earned (by checking your picks) instead of picked. -
awesome!

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Apparently i broke something regarding the buy option in v17 which caused no cards to be offered.
V18 is now uploaded with the fix.
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