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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    New "Random Events" Mod!

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    • NuggetsN Online
      Nuggets FAF Association Board @magge
      last edited by

      @magge said:

      Could the numbers also be randomized?

      I think it may be fun to have a regular mode with standard values, and a separate "Chaos" mode where the numbers can vary much more.

      Yes, but it kind of depends what the goal is. I feel like I set everything to have a decent / big impact. If you randomize and go in 2 different directions I feel likes its either not as interesting because it was nerfed or way too brutal.

      BUT I was thinking of doing a separate mod that is essentially this popup (like roguelike) choose 1 of 3 stat modifiers with different rarities. But not sure!

      1 Reply Last reply Reply Quote 1
      • F Offline
        Firv
        last edited by

        Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

        NuggetsN 1 Reply Last reply Reply Quote 0
        • NuggetsN Online
          Nuggets FAF Association Board @Firv
          last edited by

          @Firv said:

          Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

          What do you mean? Isnt that what I implemented? Except with the tie causing both to happen

          wilson_W 1 Reply Last reply Reply Quote 0
          • wilson_W Offline
            wilson_ @Nuggets
            last edited by

            @Nuggets Stop hallucinating!!!!

            1 Reply Last reply Reply Quote 0
            • NuggetsN Online
              Nuggets FAF Association Board
              last edited by

              V16 with some bugfixes / changes!

              • Commanders copied from "your acu had a child" now also copies upgrades
              • Commanders inherited from "soul harvest" (killed enemy commanders) now also keep upgrades
              • Fixed the bug where units sometimes spawn underground or in a weird way when transforming
              • Fixed income buff being reset after making mass storage for adjacency on mex
              1 Reply Last reply Reply Quote 0
              • BlackJaguarB Offline
                BlackJaguar
                last edited by

                Works smoothly! Very good new concept!

                1 Reply Last reply Reply Quote 1
                • NuggetsN Online
                  Nuggets FAF Association Board
                  last edited by

                  And since I have been working on another update in parallel to the previous one, here is V17. I did get 1-2 messages saying that the normal stat changes events could be a bit lame, so I decided to make more "special events":

                  Changes:

                  • The event that take mass from the richest and gives to the poorest player now announces who got mass from who
                  • The event that locks controls for 20 seconds now has a secondary announcement when controls are "free" again

                  Additions:

                  • Martyrdom (duration) - Units explode on death, damaging friend and foe alike. Damage and AoE scale with tech level
                  • Static Storm (duration) - Any unit standing still for 3+ seconds takes 5% of its max HP per second until it moves. ACUs and buildings are safe.
                  • Buy One Get Two (duration) - Every unit a factory builds comes out twice. (Experimentals are not doubled)
                  • Mass Production (duration) - Units up to T3 cost 50% less and build twice as fast.
                  • You Are What You Kill (duration) - Units transform into whatever unit they kill. Only unit-vs-unit kills count - killing buildings does nothing, and structures and commanders never transform.
                  • Mitosis (duration) - Dying units split into two random units one tier lower in the same domain (T3 → two T2s, T2 → two T1s, T1 → nothing).
                  • Roulette Factory (duration) - Factories produce a random unit of the ordered tier and domain instead of what was queued.
                  • Cell Division (instant) - Every unit on the map splits in two - both copies at half health. Commanders excluded.

                  So now there are 130 events!

                  SkratS 1 Reply Last reply Reply Quote 0
                  • SkratS Offline
                    Skrat @Nuggets
                    last edited by

                    @Nuggets nice new ava xD

                    Sorry for my English. I use translator

                    1 Reply Last reply Reply Quote 1
                    • NuggetsN Online
                      Nuggets FAF Association Board
                      last edited by

                      Uploaded version 19 with mainly some fixes / clarifications:

                      • Fixed the bug where t1 units could randomly have like 15000 hp after the event -99% hp
                      • negative HP modifiers now also affect shields
                      • Fixed "Mitosis" (dying units split into two lower tier units) not working for air
                      • The event that transform all units into "bugs" no longer transform unfinished experimentals into finished monkeylords with % of their health missing
                      • All stat modifiers for units now also impact the ACU (exceptions are modification to -HP, because I dont want ACUs to be more easily snipeable)
                      1 Reply Last reply Reply Quote 0
                      • NuggetsN Online
                        Nuggets FAF Association Board
                        last edited by

                        V20 with some fixes, new events and the requested range modifier feature.

                        Changes:

                        • Mass defection (all engineers switch side) is now half as likely.
                        • The ghosts (also called Dummy Drone (ZXA0001)) removed from the transformations
                        • Static Storm (units standing still take damage over time) removed -> didnt work
                        • Commander Meltdown (all ACUs drop to 1 hp) removed -> this event had no real feature except that people randomly die to 1 unit.

                        New events:

                        • Artillery Barrage - all weapons +100% range.
                        • Skirmish Lines - land units -50% range, +50% speed.
                        • Fortress Guns - structures +100% range, -30% damage.
                        • Overextended - mobile units +100% range, -30% damage.

                        New "special events":

                        • Defector Vote: Each team gets a vote (with 20 second timer) to choose one teammate to move to the opponent team. This change is permanent.
                        • Every Man For Himself: For the duration of this events, teams are disbanded and its a FFA. As soon as the event runs out, everyone is back to their original team.
                        1 Reply Last reply Reply Quote 0

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