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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    New "Random Events" AND Roguelike-Mode Mod!

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    • F Offline
      Firv
      last edited by

      Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

      NuggetsN 1 Reply Last reply Reply Quote 0
      • NuggetsN Offline
        Nuggets FAF Association Board @Firv
        last edited by

        @Firv said:

        Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

        What do you mean? Isnt that what I implemented? Except with the tie causing both to happen

        wilson_W 1 Reply Last reply Reply Quote 0
        • wilson_W Offline
          wilson_ @Nuggets
          last edited by

          @Nuggets Stop hallucinating!!!!

          Doing stuff over at the FAF Dojo, and helping out with tournaments.

          1 Reply Last reply Reply Quote 0
          • NuggetsN Offline
            Nuggets FAF Association Board
            last edited by

            V16 with some bugfixes / changes!

            • Commanders copied from "your acu had a child" now also copies upgrades
            • Commanders inherited from "soul harvest" (killed enemy commanders) now also keep upgrades
            • Fixed the bug where units sometimes spawn underground or in a weird way when transforming
            • Fixed income buff being reset after making mass storage for adjacency on mex
            1 Reply Last reply Reply Quote 0
            • BlackJaguarB Offline
              BlackJaguar
              last edited by

              Works smoothly! Very good new concept!

              1 Reply Last reply Reply Quote 1
              • NuggetsN Offline
                Nuggets FAF Association Board
                last edited by

                And since I have been working on another update in parallel to the previous one, here is V17. I did get 1-2 messages saying that the normal stat changes events could be a bit lame, so I decided to make more "special events":

                Changes:

                • The event that take mass from the richest and gives to the poorest player now announces who got mass from who
                • The event that locks controls for 20 seconds now has a secondary announcement when controls are "free" again

                Additions:

                • Martyrdom (duration) - Units explode on death, damaging friend and foe alike. Damage and AoE scale with tech level
                • Static Storm (duration) - Any unit standing still for 3+ seconds takes 5% of its max HP per second until it moves. ACUs and buildings are safe.
                • Buy One Get Two (duration) - Every unit a factory builds comes out twice. (Experimentals are not doubled)
                • Mass Production (duration) - Units up to T3 cost 50% less and build twice as fast.
                • You Are What You Kill (duration) - Units transform into whatever unit they kill. Only unit-vs-unit kills count - killing buildings does nothing, and structures and commanders never transform.
                • Mitosis (duration) - Dying units split into two random units one tier lower in the same domain (T3 โ†’ two T2s, T2 โ†’ two T1s, T1 โ†’ nothing).
                • Roulette Factory (duration) - Factories produce a random unit of the ordered tier and domain instead of what was queued.
                • Cell Division (instant) - Every unit on the map splits in two - both copies at half health. Commanders excluded.

                So now there are 130 events!

                SkratS 1 Reply Last reply Reply Quote 0
                • SkratS Offline
                  Skrat @Nuggets
                  last edited by

                  @Nuggets nice new ava xD

                  Sorry for my English. I use translator

                  1 Reply Last reply Reply Quote 1
                  • NuggetsN Offline
                    Nuggets FAF Association Board
                    last edited by

                    Uploaded version 19 with mainly some fixes / clarifications:

                    • Fixed the bug where t1 units could randomly have like 15000 hp after the event -99% hp
                    • negative HP modifiers now also affect shields
                    • Fixed "Mitosis" (dying units split into two lower tier units) not working for air
                    • The event that transform all units into "bugs" no longer transform unfinished experimentals into finished monkeylords with % of their health missing
                    • All stat modifiers for units now also impact the ACU (exceptions are modification to -HP, because I dont want ACUs to be more easily snipeable)
                    1 Reply Last reply Reply Quote 0
                    • NuggetsN Offline
                      Nuggets FAF Association Board
                      last edited by

                      V20 with some fixes, new events and the requested range modifier feature.

                      Changes:

                      • Mass defection (all engineers switch side) is now half as likely.
                      • The ghosts (also called Dummy Drone (ZXA0001)) removed from the transformations
                      • Static Storm (units standing still take damage over time) removed -> didnt work
                      • Commander Meltdown (all ACUs drop to 1 hp) removed -> this event had no real feature except that people randomly die to 1 unit.

                      New events:

                      • Artillery Barrage - all weapons +100% range.
                      • Skirmish Lines - land units -50% range, +50% speed.
                      • Fortress Guns - structures +100% range, -30% damage.
                      • Overextended - mobile units +100% range, -30% damage.

                      New "special events":

                      • Defector Vote: Each team gets a vote (with 20 second timer) to choose one teammate to move to the opponent team. This change is permanent.
                      • Every Man For Himself: For the duration of this events, teams are disbanded and its a FFA. As soon as the event runs out, everyone is back to their original team.
                      1 Reply Last reply Reply Quote 0
                      • NuggetsN Offline
                        Nuggets FAF Association Board
                        last edited by

                        Updated this thread to include the "Roguelike Mode" Mod!

                        image.png

                        Any questions or bug reports regarding that mod can be posted here aswell

                        1 Reply Last reply Reply Quote 1
                        • cychwa_klaymbergC Online
                          cychwa_klaymberg
                          last edited by

                          Awesome mod!

                          1 Reply Last reply Reply Quote 2
                          • NuggetsN Offline
                            Nuggets FAF Association Board
                            last edited by Nuggets

                            Since I have been asked how the rarities work. I thought I post this table as to how the DEFAULT values work.
                            2 things to know before hand:

                            • there is a lobby setting to decrease or increase the rarities
                            • there is a lobby setting to equalize rarities among all players (which means if one player sees a legendary in slot 1, everyone will see a legendary in that slot)

                            0559f700-9d6e-4893-8757-7a35deed1d15-image.png

                            So as you can see in that ai generated picture, the odds increase over time to stay relevant.

                            1 Reply Last reply Reply Quote 2
                            • cychwa_klaymbergC Online
                              cychwa_klaymberg
                              last edited by

                              Is it possible to make the "Air" bonuses category in the lobby settings bannable, just like the "Navy" category?

                              NuggetsN 1 Reply Last reply Reply Quote 0
                              • NuggetsN Offline
                                Nuggets FAF Association Board @cychwa_klaymberg
                                last edited by

                                @cychwa_klaymberg said:

                                Is it possible to make the "Air" bonuses category in the lobby settings bannable, just like the "Navy" category?

                                Sure its possible to add an option but by removing air AND navy (im assuming for land spam maps) the land buffs are going to get way out of control as there is only structure and land buffs left.

                                1 Reply Last reply Reply Quote 0
                                • cychwa_klaymbergC Online
                                  cychwa_klaymberg
                                  last edited by

                                  ...and also for commanders, and for the economy.
                                  Yes, I understand what that implies; nevertheless, weโ€™ll be able to toggle between air on/off and naval on/off. For example, for land wars navy and air doesnt mean something, like as survivors games too.
                                  By the way, I haven't seen any bonuses for boosting shieldsโ€”such as shield radius or shield strength. Do they not exist, or did I just have no luck seeing them?

                                  1 Reply Last reply Reply Quote 0
                                  • NuggetsN Offline
                                    Nuggets FAF Association Board
                                    last edited by

                                    Shield buffs, rerolls, and toggling off air will be implemented with the next update. Im currently thinking about what the shield buffs would look like and what the affect.

                                    1 Reply Last reply Reply Quote 0
                                    • NuggetsN Offline
                                      Nuggets FAF Association Board
                                      last edited by

                                      Time for a big update for roguelike!
                                      V13 with:

                                      Additions:

                                      • Added shield strength and regen modifiers
                                      • Added HP regen modifiers
                                      • Added build cost decrease / increase (regarding the increase see 3rd lobby option addition further down)
                                      • Added economy modifiers
                                      • Added rerolls and different ways to gain them (default off)

                                      Added these lobby options:

                                      • Option to add the ability to gain rerolls, default off (there are 3 different options, check them out in lobby!)
                                      • Option to disable bonuses for ai armies
                                      • Option to disable air AND navy bonuses
                                      • Option to increase unit costs based on the card rewards (on a 10-1 ratio. This means if you gain 40% land damage, your land units will cost 4% more.) Default: OFF (i set the default to off for now, so people dont instantly complain, but i do think this makes sense as to balance it out)

                                      Changes:

                                      • Unit drops now spawn at the original spawn, not with the ACU
                                      • ACU upgrades are no longer offered if you have no ACU (in case of a gamemode where you continue when the ACU dies)
                                      1 Reply Last reply Reply Quote 1
                                      • NuggetsN Offline
                                        Nuggets FAF Association Board
                                        last edited by Nuggets

                                        I accidentally set the option for increased cost based on the rewards to default on. I will be updating the mod later again to set the default to off.

                                        Edit: There were some issues with some settings so I just uploaded V14 with a fix.

                                        1 Reply Last reply Reply Quote 1
                                        • cychwa_klaymbergC Online
                                          cychwa_klaymberg
                                          last edited by

                                          I can say without exaggeration that he is one of the best modders Iโ€™ve seen in FAF. Maybe not the best, but certainly one of them. He listens to requests and builds in versatility, which is crucial for configuring other mods, maps, and game modes. Hats off to him!

                                          1 Reply Last reply Reply Quote 0
                                          • Z Offline
                                            Zopto
                                            last edited by Zopto

                                            Absolutely love the roguelike mod. Just played a game with some friends and it was great. I plan to combine it next with the battle royale mod for some true fun and chaos. The only thing we were saddened by was the fact that in the Kills + Buy mode, if you bought a pick, the kill mass requirement also went up (notably, the inverse is not true. Kills do not increase the buy cost). Do you think it would be possible to have it so they weren't intertwined? I'd understand if you can't.

                                            Regardless, my friends and I love the mod! Can't wait to see more. ๐Ÿ˜„

                                            NuggetsN 2 Replies Last reply Reply Quote 1

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