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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    New "Random Events" AND Roguelike-Mode Mod!

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    • NuggetsN Offline
      Nuggets FAF Association Board @bayopello
      last edited by

      @bayopello said:

      A wonderful mod, if possible add the configuration option of not repeating events. Also i'm not sure but when i tried with a Friend a Astro Game vs M27 it didn't let build HQ T3 of any type and couldn't upgrade to T3 the drones. I don't know if it will be useful to you, but I leave the replay ID:https://replay.faforever.com/27315431

      Hey, yes that lobby option will be there with v7 which i will release today or tomorrow. The bug with t3 happens when t2 was locked before because it somehow cascades. I have just now worked out a fix and it will also be in v7.

      1 Reply Last reply Reply Quote 1
      • NuggetsN Offline
        Nuggets FAF Association Board
        last edited by Nuggets

        Since it was requested here is a list of all events as of V23:

        Duration stat modifier events (24)

        1. Overclocked Servos - Everything: +50% speed
        2. Industrial Frenzy - Engineers and factories: +100% build power
        3. Crazy Engies! - Engineers: +100% speed, +100% HP, +100% build power
        4. Armored Advance - Land units: +50% damage, +50% HP
        5. Fleet Command - Naval units: +50% damage, +20% speed, +50% HP (only on maps with 20%+ water)
        6. Fortified Positions - Defensive structures: +100% damage, +200% HP
        7. Reinforced Plating - Everything: +100% HP
        8. Made of Glass - Units: -99% HP
        9. Peace Treaty - Everything: -99% damage
        10. Artillery Barrage - Everything: +100% range
        11. Rapid Fire - Everything: +100% fire rate
        12. Gold Rush - Mass extractors: +100% mass production
        13. Power Surge - Power generators: +100% energy production
        14. Recession - Mass extractors: -50% mass production | Power generators: -50% energy production
        15. Glass Cannons - Units: +100% damage, -50% HP
        16. Fortified - Units: +100% HP, -50% damage
        17. Berserk - Units: +50% damage, -25% HP | Everything: +50% fire rate
        18. Spray and Pray - Units: +100% fire rate, -40% damage
        19. Reckless Assault - Units: +60% damage, +40% fire rate, -60% HP
        20. Battle Frenzy - Units: +50% damage, +50% fire rate, +20% speed
        21. Paper Thin - Everything: -75% HP
        22. Air Superiority - Air units: +50% damage, +50% HP
        23. Commander Boost - Commanders: +200% HP, +100% damage
        24. Radar Jamming - Everything: -100% radar

        Instant events (51)

        (some of these are in theory not instant, because they are played out over a period of time to prevent lag)

        1. Salvage Storm - A heavy shower of reclaim falls across the map
        2. Mass Meteor Shower - A massive deluge of reclaim falls across the map
        3. Structural Collapse - Every unit and building drops to 10% HP (commanders safe)
        4. Ion Storm - Every unit and building loses half its current HP
        5. Nanite Bloom - All units and buildings repair to full HP
        6. Decimation - 20% of every player's units are destroyed (commanders safe)
        7. Sabotage - 20% of every player's buildings are destroyed
        8. No Fly Zone - Half of every player's air units fall from the sky
        9. Quantum Flux - Half of all T1 and T2 units morph into random T1 units
        10. Rogue Scouts - Every T1 scout mutates into a hostile T2 unit
        11. Defenses Rebel - Every defensive structure turns hostile and fires on its former owner
        12. Factory Uprising - All T1 factories turn hostile and mass-produce
        13. Defector Vote - Each team votes to send one player to the enemy (only with 2 teams of 2+ living players)
        14. The Guardian - An immobile hostile Colossus seizes the map centre
        15. Faction Draft - Every army is redrafted into one random faction
        16. Amphibious Assault - A hostile Wagner force lands from every shore
        17. From the Deep - A hundred bombs and Wagners storm in from the sea (only on maps with 20%+ water, after minute 20)
        18. Kamikaze Wave - Cloaked amphibious bombs swarm in from every shore
        19. Necromancy - Every wreck rises as a hostile unit and attacks
        20. Salvage Rights - Every wreck is restored to full reclaim value
        21. Strategic Strike - Nuclear missiles launch from every edge into the centre
        22. Air Raid - A hostile Janus swarm sweeps in from the map edges
        23. Survival of the Fittest - Damaged units die, healthy units drop to half HP
        24. Cell Division - Every unit splits in two - both copies at half health
        25. Massive Downgrade! - All T2 units become T1, all T3 units become T2
        26. Massive Upgrade! - All T1 units become random T2 units
        27. Viva la Resistance! - All engineers transform into UEF Mech Marines
        28. Your ACU Had a Child! - Every commander spawns a second commander
        29. Total Bankruptcy - In 10 seconds, everyone's stored mass and energy is set to 0
        30. Signal Blackout - All scouts, radar and sonar are destroyed
        31. Mass for Everyone! - Every player receives 5,000 mass
        32. Huge Mass for Everyone! - Every player receives 10,000 mass
        33. Musical Commanders - Every commander is teleported to a teammate's position
        34. Bug Infestation - Land units mutate into Cybran bugs!
        35. Mass Crash - In 10 seconds, all stored mass is set to 0
        36. Return to Sender - Every commander is teleported back to its start position
        37. Cull the Weak - All T1 mobile units are destroyed
        38. Veteran Boost - Every mobile unit gains a veterancy level
        39. Elite Forces - Every combat unit gains two veterancy levels
        40. Mantis Swarm - Thirty Mantis appear next to each commander (only in the first 12 minutes)
        41. Great Redistribution - Each team's entire stored mass is handed to their enemies
        42. Mutiny - A quarter of each army defects to hostile forces
        43. Mass Mutiny - Half of each army defects to hostile forces
        44. Defection! - Half of each player's engineers defect to an enemy
        45. Mass Defection! - Every engineer defects to an enemy (half as common as other events)
        46. Beetle Mania - A quarter of T1 combat units become hostile bombs!
        47. Engineer Infestation - Half of all T1 engineers become hostile bombs!
        48. Doppelganger - Half of all units transform into a random unit of the same tier and type!
        49. Sabotage Ring - 10% of all structures defect to hostile forces!
        50. Resurrection - Every unit lost in the last minute returns where it fell
        51. Rise of the Fallen - Every wreck on the map comes back to life

        Special events (25)

        1. Blood Money - Enemy kills refund full mass cost, no wreck
        2. Spoils of War - Kills grant a same-domain unit one tier lower
        3. Reinforcements - Killed units respawn at their owner's ACU, same tier
        4. Every Man For Himself - All alliances dissolve - everyone fights everyone (only when teams exist)
        5. Plague - A contagion rots units and spreads to neighbours
        6. Grave Robbers - Every unit that dies rises again under hostile control
        7. Rich Battlefield - New wrecks are worth 200 percent of build cost
        8. Martyrdom - Units explode on death - blast scales with tech level
        9. Buy One Get Two - Every unit a factory builds comes out twice
        10. Mass Production - Factory units up to T3 cost half and build twice as fast
        11. You Are What You Kill - Units transform into whatever unit they kill
        12. Mitosis - Dying units split into two of the tier below
        13. Roulette Factory - Factories produce random units of the ordered tier
        14. Dark Age - No T3 units or buildings can be built
        15. No-Fly Zone - No air units can be built
        16. Stone Age - No T2 or T3 units or buildings
        17. Factory Freeze - No new factories can be built
        18. Disarmament - No new defensive structures can be built
        19. Engineer Strike - No engineers can be built
        20. Economic Sanctions - No economy structures (mass extractors, power, fabricators) can be built
        21. Sensor Blackout - All radar, sonar and omni structures are destroyed and none can be rebuilt
        22. Tier 2 Lockout - No T2 units or buildings can be built
        23. Skip the Basics - No T1 units, buildings or engineers can be built
        24. Meteor Shower - Explosive shells rain across the map
        25. Soul Harvest - Units you kill rise again under your command - no wreck left behind
        1 Reply Last reply Reply Quote 2
        • NuggetsN Offline
          Nuggets FAF Association Board
          last edited by Nuggets

          Some quick patch notes:

          V8:

          • Fixed structures which have finished an upgrade during a tech lockout disappearing.
          • Fixed structures disappearing upon transfer when a tech lockout is active because of the restriction
          • Intensified meteor shower (lowered damage of the meteors, but massively increased meteor amount)
            V9:
          • Since a previous update unintentionally made it possible to transfer the ACU and I kinda liked that feature, I added a prompt that asks if you are sure if you want to transfer, as no ACU means death!

          image.png
          (basegame feature when?!)

          1 Reply Last reply Reply Quote 1
          • NuggetsN Offline
            Nuggets FAF Association Board
            last edited by

            HUGE patch notes for V10 +V11:

            • Fixed the "exploit" of spamming 1 hp experimentals and waiting for the "heal all units to full" event -> it now only heals fully built units.
            • Added some specific event to punish those that spam t1 scouts...
            • Added 1 more "interesting" event so we are now at 117
            F 1 Reply Last reply Reply Quote 0
            • D Offline
              Dog
              last edited by

              Can you please be more precise? Thank you.

              NuggetsN 1 Reply Last reply Reply Quote 0
              • NuggetsN Offline
                Nuggets FAF Association Board @Dog
                last edited by Nuggets

                @VindexNoob said:

                Can you please be more precise? Thank you.

                I can add a list of all events, but i felt like it would spoil a lot Well, whoever wants to read it can read it. I updated the main post.

                1 Reply Last reply Reply Quote 0
                • F Offline
                  Firv @Nuggets
                  last edited by

                  @Nuggets said:

                  HUGE patch notes for V10 +V11:

                  • Fixed the "exploit" of spamming 1 hp experimentals and waiting for the "heal all units to full" event -> it now only heals fully built units.

                  this is huge, this was such a thing just getting a couple of free experimentals lol

                  1 Reply Last reply Reply Quote 0
                  • NuggetsN Offline
                    Nuggets FAF Association Board
                    last edited by Nuggets

                    Patch notes of V12/13:
                    Generally I change and added more things to make some events that basically did nothing more relevant and removed a bunch of negative speed modifiers because they were just annoying and it felt like playing on -5.

                    Event changes:

                    • Armored Advance - now +50% damage and HP (was +10% damage/speed/HP). Speed bonus removed.
                    • Tailwind - now +40% damage and HP (was +10% damage/speed/HP). Speed bonus removed.
                    • High Tide - increased to +30% damage, speed and HP (was +10%).
                    • Steel Legion - increased to +30% damage, speed and HP (was +20%).
                    • Air Supremacy renamed to Iron Wings - now +10% damage and +50% HP (was +20% damage/speed/HP). Speed bonus removed.
                    • Fleet Command - increased to +50% damage, speed and HP (was +20%).
                    • Bogged Down - now -40% damage and HP (was -20% damage/speed/HP). Speed penalty removed.
                    • Turbulence - now -40% damage and HP (was -20% damage/speed/HP). Speed penalty removed.
                    • Rough Seas - now -40% damage and HP (was -20% damage/speed/HP). Speed penalty removed.
                    • Gravitic Anchor (was -75% speed) - removed.
                    • Sabotage Ring - walls are no longer counted toward the 10% and can no longer be converted.

                    Fixes changes to behaviour of hostile AI (hostile civilian):

                    • Rogue Scouts - the hostile units now actively hunt players instead of stopping after their first move.
                    • Mutiny and Mass Mutiny - defected units now actively attack instead of sitting idle.
                    • Hostile units and factories (Rogue Scouts, Mutiny, Mass Mutiny, Factory Uprising) now receive resources and attack orders for 10 minutes

                    New events:

                    • Made of Glass (duration) - All units drop to 1% max HP. Buildings excluded.
                    • Condemned (duration) - All buildings drop to 10% max HP.
                    • Blood Money (duration) - Every enemy unit you kill refunds its full mass cost to you and leaves no wreck.
                    • Spoils of War (duration) - Kill an enemy unit and gain a same-domain copy one tier lower. T1 kills give a T1 unit.
                    • Reinforcements (duration) - Every kill spawns a random same-tier, same-domain unit for the victim next to the ACU
                    • Survival of the Fittest (instant) - Damaged units die; healthy units drop to half HP. Commanders and buildings are safe.
                    1 Reply Last reply Reply Quote 0
                    • NuggetsN Offline
                      Nuggets FAF Association Board
                      last edited by

                      V15:

                      • Changed how lockout works. When for example defences are locked they are actually removed from the build menu, so there is no "way around" to still build them

                      • New Mode: "Voting" and "Voting + no repeat"

                      image.png

                      With Voting enabled, 15 seconds before an event starts everyone gets a popup to vote for the next event!

                      4d28d068-31b1-46ca-b73e-97cdca1cf2ca-image.png

                      Votes are counted in the background and you will see which event got selected with how many votes. On draw, one of them gets selected at random. 1 seconds before the next event starts, the voting window will automatically disappear in case you didn't vote, otherwise it disappears when voting for one of them.
                      (Clicking I don't care forfeits your vote)
                      As you can read in the small text "Targets are locked in now - destroying your own units will not dodge the result" there is no "exploit" to not lose your units to the enemy. The moment the popup appears, the mod saves your current units and if you should self destruct them, the event still triggers for them!

                      1 Reply Last reply Reply Quote 2
                      • maggeM Offline
                        magge Moderator FAF Association Board
                        last edited by

                        Could the numbers also be randomized?

                        I think it may be fun to have a regular mode with standard values, and a separate "Chaos" mode where the numbers can vary much more.

                        Join a FAFtastic Team | Join the FAForever Association

                        NuggetsN 1 Reply Last reply Reply Quote 0
                        • NuggetsN Offline
                          Nuggets FAF Association Board @magge
                          last edited by

                          @magge said:

                          Could the numbers also be randomized?

                          I think it may be fun to have a regular mode with standard values, and a separate "Chaos" mode where the numbers can vary much more.

                          Yes, but it kind of depends what the goal is. I feel like I set everything to have a decent / big impact. If you randomize and go in 2 different directions I feel likes its either not as interesting because it was nerfed or way too brutal.

                          BUT I was thinking of doing a separate mod that is essentially this popup (like roguelike) choose 1 of 3 stat modifiers with different rarities. But not sure!

                          1 Reply Last reply Reply Quote 1
                          • F Offline
                            Firv
                            last edited by

                            Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

                            NuggetsN 1 Reply Last reply Reply Quote 0
                            • NuggetsN Offline
                              Nuggets FAF Association Board @Firv
                              last edited by

                              @Firv said:

                              Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

                              What do you mean? Isnt that what I implemented? Except with the tie causing both to happen

                              wilson_W 1 Reply Last reply Reply Quote 0
                              • wilson_W Offline
                                wilson_ @Nuggets
                                last edited by

                                @Nuggets Stop hallucinating!!!!

                                Doing stuff over at the FAF Dojo, and helping out with tournaments.

                                1 Reply Last reply Reply Quote 0
                                • NuggetsN Offline
                                  Nuggets FAF Association Board
                                  last edited by

                                  V16 with some bugfixes / changes!

                                  • Commanders copied from "your acu had a child" now also copies upgrades
                                  • Commanders inherited from "soul harvest" (killed enemy commanders) now also keep upgrades
                                  • Fixed the bug where units sometimes spawn underground or in a weird way when transforming
                                  • Fixed income buff being reset after making mass storage for adjacency on mex
                                  1 Reply Last reply Reply Quote 0
                                  • BlackJaguarB Offline
                                    BlackJaguar
                                    last edited by

                                    Works smoothly! Very good new concept!

                                    1 Reply Last reply Reply Quote 1
                                    • NuggetsN Offline
                                      Nuggets FAF Association Board
                                      last edited by

                                      And since I have been working on another update in parallel to the previous one, here is V17. I did get 1-2 messages saying that the normal stat changes events could be a bit lame, so I decided to make more "special events":

                                      Changes:

                                      • The event that take mass from the richest and gives to the poorest player now announces who got mass from who
                                      • The event that locks controls for 20 seconds now has a secondary announcement when controls are "free" again

                                      Additions:

                                      • Martyrdom (duration) - Units explode on death, damaging friend and foe alike. Damage and AoE scale with tech level
                                      • Static Storm (duration) - Any unit standing still for 3+ seconds takes 5% of its max HP per second until it moves. ACUs and buildings are safe.
                                      • Buy One Get Two (duration) - Every unit a factory builds comes out twice. (Experimentals are not doubled)
                                      • Mass Production (duration) - Units up to T3 cost 50% less and build twice as fast.
                                      • You Are What You Kill (duration) - Units transform into whatever unit they kill. Only unit-vs-unit kills count - killing buildings does nothing, and structures and commanders never transform.
                                      • Mitosis (duration) - Dying units split into two random units one tier lower in the same domain (T3 → two T2s, T2 → two T1s, T1 → nothing).
                                      • Roulette Factory (duration) - Factories produce a random unit of the ordered tier and domain instead of what was queued.
                                      • Cell Division (instant) - Every unit on the map splits in two - both copies at half health. Commanders excluded.

                                      So now there are 130 events!

                                      SkratS 1 Reply Last reply Reply Quote 0
                                      • SkratS Offline
                                        Skrat @Nuggets
                                        last edited by

                                        @Nuggets nice new ava xD

                                        Sorry for my English. I use translator

                                        1 Reply Last reply Reply Quote 1
                                        • NuggetsN Offline
                                          Nuggets FAF Association Board
                                          last edited by

                                          Uploaded version 19 with mainly some fixes / clarifications:

                                          • Fixed the bug where t1 units could randomly have like 15000 hp after the event -99% hp
                                          • negative HP modifiers now also affect shields
                                          • Fixed "Mitosis" (dying units split into two lower tier units) not working for air
                                          • The event that transform all units into "bugs" no longer transform unfinished experimentals into finished monkeylords with % of their health missing
                                          • All stat modifiers for units now also impact the ACU (exceptions are modification to -HP, because I dont want ACUs to be more easily snipeable)
                                          1 Reply Last reply Reply Quote 0
                                          • NuggetsN Offline
                                            Nuggets FAF Association Board
                                            last edited by

                                            V20 with some fixes, new events and the requested range modifier feature.

                                            Changes:

                                            • Mass defection (all engineers switch side) is now half as likely.
                                            • The ghosts (also called Dummy Drone (ZXA0001)) removed from the transformations
                                            • Static Storm (units standing still take damage over time) removed -> didnt work
                                            • Commander Meltdown (all ACUs drop to 1 hp) removed -> this event had no real feature except that people randomly die to 1 unit.

                                            New events:

                                            • Artillery Barrage - all weapons +100% range.
                                            • Skirmish Lines - land units -50% range, +50% speed.
                                            • Fortress Guns - structures +100% range, -30% damage.
                                            • Overextended - mobile units +100% range, -30% damage.

                                            New "special events":

                                            • Defector Vote: Each team gets a vote (with 20 second timer) to choose one teammate to move to the opponent team. This change is permanent.
                                            • Every Man For Himself: For the duration of this events, teams are disbanded and its a FFA. As soon as the event runs out, everyone is back to their original team.
                                            1 Reply Last reply Reply Quote 1

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