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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Replays cutoff after the first disconnect/ejection?

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    • C Offline
      c0rtex
      last edited by

      So I've noticed that when I watch replays (and I watch a lot of them) that they stop after the first disconnect/ejection of a user. Does that cause a stop in the recording process? Is there anyway to see the full replay?

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      • SheppyS Offline
        Sheppy
        last edited by

        It's a bug. Afaik it's possible that local replays of some players may continue, even if yours or the online one is broken.

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        • ZLOZ Offline
          ZLO
          last edited by

          each player prodices its own replay. maybe you were watching a live replay and the player that got disconnected was the one that you were watching?

          TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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          • D Offline
            Defiant
            last edited by

            If your own replay isn't good, go on the vault and try the online one.

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            • N Offline
              Nomander Balance Team
              last edited by

              Since disconnects cause acus to explode instantly and a disconnecting player disconnects from everyone else, their sim instantly explodes everyone and thinks the game is over so it tells the client to tell the server that their replay is a valid game. Really bad bug we haven't gotten around to fixing.

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              • maggeM Offline
                magge Moderator FAF Association Board
                last edited by

                @nomander Are there any ideas for how a fix might be possible, or is it too complex to make any progress currently?

                While processing reports, I run into broken replays, and having to contact players for their local replay files is not ideal.

                Join a FAFtastic Team | Join the FAForever Association

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                • N Offline
                  Nomander Balance Team @magge
                  last edited by

                  @magge I'm writing some changes to add back the delay before killing acus when someone disconnects.

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                  • N Offline
                    Nomander Balance Team
                    last edited by

                    https://github.com/FAForever/fa/pull/7153

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