Replays cutoff after the first disconnect/ejection?
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So I've noticed that when I watch replays (and I watch a lot of them) that they stop after the first disconnect/ejection of a user. Does that cause a stop in the recording process? Is there anyway to see the full replay?
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It's a bug. Afaik it's possible that local replays of some players may continue, even if yours or the online one is broken.
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each player prodices its own replay. maybe you were watching a live replay and the player that got disconnected was the one that you were watching?
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If your own replay isn't good, go on the vault and try the online one.
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Since disconnects cause acus to explode instantly and a disconnecting player disconnects from everyone else, their sim instantly explodes everyone and thinks the game is over so it tells the client to tell the server that their replay is a valid game. Really bad bug we haven't gotten around to fixing.
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@nomander Are there any ideas for how a fix might be possible, or is it too complex to make any progress currently?
While processing reports, I run into broken replays, and having to contact players for their local replay files is not ideal.
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@magge I'm writing some changes to add back the delay before killing acus when someone disconnects.
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