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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • maggeM Offline
      magge Moderator FAF Association Board
      last edited by magge

      This thread is only meant as overview, not for feedback. Please give your feedback in the proper threads, which are linked in the first post.

      Any replies in this thread here will get removed.

      Join a FAFtastic Team | Join the FAForever Association

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      • D Offline
        Dr_Egg
        last edited by

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        • SaverS Offline
          Saver
          last edited by

          Hello , I skimmed through this forum post and wanted to know if the old HQ factory models still exist? Or whether they have been preserved as a mod?

          auch mal fünf gerade sein lassen

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nomander Balance Team @Saver
            last edited by

            @Saver They're preserved in the git history. The PBR project page has almost all the related PRs, I think. At worst you can just go to every .scm file on github and just check the commit history (example).
            Aeon air factories rework #4501
            Aeon land factory HQ/Support visual reworks #4479
            aeon navy factories #4521
            fixing conflicts from last branch #4664 (Cybran air factories)
            Cybran land factories hq and sup #4456
            Cybran navy factories #4469

            SaverS 1 Reply Last reply Reply Quote 1
            • SaverS Offline
              Saver @Nomander
              last edited by

              @Nomander Thank you very much 🙂 And thank you for your great work in the community

              auch mal fünf gerade sein lassen

              SaverS 1 Reply Last reply Reply Quote 0
              • SaverS Offline
                Saver @Saver
                last edited by

                Hi everyone, quick question.
                Are the factories still being worked on?

                If so, I could help. At least regarding the mesh model and animation.

                If not, that's fine too. Then I'd give it a try. I've already finished the UEF land factory in both forms.

                However, I wouldn't create a mod until a fraction is completely finished.

                And that will unfortunately take time.
                Job and time ^^

                please excuse my bad English

                auch mal fünf gerade sein lassen

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                • JipJ Offline
                  Jip
                  last edited by

                  @Saver from my point of view some of these units can definitely still use a touch. But it was such a sensitive topic (out of the blue) a few years ago that it's been untouched since. Could you share what you have made so far?

                  A work of art is never finished, merely abandoned

                  SaverS 1 Reply Last reply Reply Quote 0
                  • SaverS Offline
                    Saver @Jip
                    last edited by

                    @Jip Hi Jip, I've only reworked the UEF land factory so far. HQ and Support now have their own construction animation. However, I had to adjust the models a bit. I will provide you with a mod via Discord. If it does not work, I can also upload it to FAF. it is already functional.

                    8679abc8-c63f-4228-ae23-c65767a7c60f-image.png

                    auch mal fünf gerade sein lassen

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                    • SaverS Offline
                      Saver
                      last edited by

                      image.png

                      auch mal fünf gerade sein lassen

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                      • SaverS Offline
                        Saver
                        last edited by

                        Hello everyone, as already mentioned, I'm going to revisit the topic of "Redesign of all HQ and support factories" and try to create the missing animations and adjust some designs.

                        Since this topic originated with the FAF team (please correct me if I'm wrong),
                        from now on it will be more of a free contribution from me. I'll try to pay attention to suggestions and welcome suggestions. However, please note that I will approach this topic freely and independently in my decision.

                        There will therefore be no interventions in the core game on my part, unless the FAF team approaches me.

                        Now to the project: Due to technical reasons, I've unfortunately only been able to complete the UEF land and Air factory. Since I want to save this work, I'll upload a mod to FAF with the work so far.

                        A big thank you goes to Balthazar. He provided me with new textures for the land factory. For me personally it looks great.

                        Thanks also to Jip and CDRMV, who pointed out errors in the models.

                        Please excuse my poor English.

                        auch mal fünf gerade sein lassen

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                        • SaverS Offline
                          Saver
                          last edited by

                          Here are the current status pictures if you don't want to test the mod:

                          UEF Land:

                          1.png 4.png 5.png 2.png 6.png 3.png

                          auch mal fünf gerade sein lassen

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                          • SaverS Offline
                            Saver
                            last edited by

                            UEF Air:
                            Here is also a good example when the textures were not improved, like in the land factories.

                            10.png 7.png 11.png 8.png 12.png 9.png

                            auch mal fünf gerade sein lassen

                            1 Reply Last reply Reply Quote 4
                            • SaverS Offline
                              Saver
                              last edited by

                              I'd like to visit all the factories, but for now, that's my current work status.

                              auch mal fünf gerade sein lassen

                              1 Reply Last reply Reply Quote 0
                              • BlackrobeB Online
                                Blackrobe
                                last edited by

                                @Saver
                                Nice work mate; but you've hooked the T1 Air Factory at 4800 Health. It should be 4000. Seems odd that you go from a T1 Air factory at 4800, to upgrade to a T2 Air factory that is 4000 health.

                                1 Reply Last reply Reply Quote 1
                                • SaverS Offline
                                  Saver
                                  last edited by

                                  @Blackrobe Thanks for the tip. I forgot to use the new Unit BP files from FAF when I was adapting. Because I'm also using standard models from Supreme Commander: Forged Alliance. They still have the old numbers from the standard game. I'll correct that today 🙂

                                  auch mal fünf gerade sein lassen

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                                  • SaverS Offline
                                    Saver
                                    last edited by Saver

                                    Hi everyone, the final part of the UEF factories is complete. All factories have now received mesh and animation adjustments in all variants. Since I have to replace my hardware next week, it will take me a little longer to get the other factories working. At least all systems should be running stable again by then ^^ But it's at least a start 🙂 Here are a few pictures for comparison.

                                    1.png

                                    2.png

                                    3.png

                                    The changes to the models should be not very noticeable, so just a few minor comments. The flashing lights have been corrected in all factories, and T3 HQ has received another turret.
                                    But that's it for now. I'll let you know if there's any further progress. Mod: Savers Factory Rework

                                    auch mal fünf gerade sein lassen

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                                    • SaverS Offline
                                      Saver
                                      last edited by

                                      Hello everyone,

                                      I've completed the transition to new hardware and have been able to continue working on the project.

                                      In the next step, I want to focus on the other factions. First, I reread the forum post about the Aeon Water Factory to use the criticisms mentioned as a starting point for improvements. Like the team before me, I probably won't be able to do justice to everyone. But here, Chonaml, is my first attempt.

                                      Here are some pictures for the current comparison between HQ and Support Factory T3 Water.
                                      1.png

                                      2.png

                                      6.png

                                      4.png
                                      5.png

                                      3.png

                                      7.png 8.png

                                      If you have any opinions, criticisms, or suggestions, please remain objective. I'll be happy to respond or implement them.
                                      See you soon.

                                      auch mal fünf gerade sein lassen

                                      1 Reply Last reply Reply Quote 4
                                      • SaverS Offline
                                        Saver
                                        last edited by

                                        A quick question for the FAF team. Is it possible to make the Mercury Pool from Class: T3 a bit smaller?

                                        It's already quite large. At least the length could be reduced a bit. If you'd like, I can edit it and make it available to you.

                                        Aircraft Carrier UAS0303
                                        7e6684d0-48ad-4d47-a29f-0ba90792786e-image.png

                                        Omen Class: T3 Battleship UAS0302
                                        a0bf56da-7f08-40b1-9834-9e934a800ca7-image.png

                                        Torrent Class: T3 Missile Ship XAS0306
                                        2f6d9eda-4e13-4672-a69a-eb3404834885-image.png

                                        Here is the corresponding script area.

                                        StartBeingBuiltEffects = function(self, builder, layer)
                                            ASeaUnit.StartBeingBuiltEffects(self, builder, layer)
                                        	self.MercuryPool = import("/lua/EffectUtilitiesAeon.lua").CreateMercuryPoolOnBone(self, self.Army, '*Unitbone*', 2.5,4,4, 0.1)
                                        end,
                                        

                                        The "Unitbone" would have to be changed to the appropriate name and the numbers at the end and that would be fine.

                                        I just noticed it while experimenting. I might add it to the end of the water factories as a unit adjustment.

                                        auch mal fünf gerade sein lassen

                                        N 1 Reply Last reply Reply Quote 1
                                        • N Offline
                                          Nomander Balance Team @Saver
                                          last edited by

                                          @Saver said in Redesign of all HQ and support factories:

                                          Is it possible to make the Mercury Pool from Class: T3 a bit smaller?

                                          Unless the unit script does something special, the blueprint Physics MeshExtents fields should adjust the size of the mercury pool.

                                          SaverS 2 Replies Last reply Reply Quote 0
                                          • SaverS Offline
                                            Saver @Nomander
                                            last edited by

                                            @Nomander Hi, thanks for the tip. I'll take a look at it once I've finished the water factory 🙂 If I have enough time this evening, I might be able to upload the first version to FAF (European time 😉 )

                                            auch mal fünf gerade sein lassen

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