Reduce T2 Air Snipes
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@IndexLibrorum Read line 4 please
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@IndexLibrorum I agree its skill issue. I like to play air a lot in 1.2k+ games meaning I am the low rank on my team and I find it so funny when higher ranks are insulting and blaming me for getting sniped or for their army getting destroyed by air meanwhile they have ZERO flak of any kind 15+ mins into the game...I swear the first t4 of every game gets sent in with no scouts or flak and gets sniped by gunships in the enemy base and they blame me for not defending it lol.
I am a career 1.3k type player but that doesn't mean I cant recognize how many higher ranked players have serious skill issues over simple things lol.
I personally dont think t2 air snipes are an issue. There are always those random players who do it but overall players would rather use their air advantage taking out eco. Snipes do have their place and should never be nerfed imo. If your front is being pushed hard with enemy acus then sniping one of them can sure take the pressure off even if it does hand a nice base to their higher ranked player...one problem at a time.
If you get an acu drop in your base you will sure be happy that t2 air kills acus....because if t2 air is nerfed then I will probably acu drop every single game from now on...will be fun.
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@Dorset if your sniped within 7 mins before flak exists by a player who rushes (key word here) rushes T2 air and then deletes your ACU it isn skill issue, its just abusing Air.
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@Caliber I just think those are extremely rare cases that just have to be dealt with. If one person develops a reputation for that then they probably find it harder to get into a lobby...or they get in and people purposely rush them to teach them a lesson but its just super rare.....no different than in an actual combat scenario if you lose a major asset early you still have to fight the battle. Its not suppose to be easy.
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@Caliber what you are describing I literally cannot recall ever happening to me. Could you share some replays? Imo getting t2 air sniped is usually quite avoidable if you make air scouts and intes.
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Decapitation was added as a rated victory condition server-side and has an implementation in the game lua awaiting in this PR: https://github.com/FAForever/fa/pull/6667
It would make ACU snipes still have a place in stopping ACU usage or ending the game fully but it wouldn't put people out of games as a "cheap" win by destroying a team's apm (or give an unfair loss by giving enemy 2k bases). I hope you can host and enjoy the victory condition when it comes out.Balance-wise, my opinion is that 7 min T2 air snipe is incredibly greedy and has an unreliable outcome unless its explicitly to snipe some T1 + ACU pushing guy. It would be easily countered with a playstyle (I won't use "meta" here because imo higher level players do actually do these things, at minimum in response to scouting snipes) that has heavier emphasis on scouting, inties, raiding, and early T2 land tech.
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How is UEF the exception? Janus are easier to ACU snipe with than notha, I’ve quite literally survived against a 75 notha snipe that did try to take advantage of groundfire.
If you’re dying to gunships that’s a personal issue, you need like 3x the mass in gunships once there are 3 flak near an ACU and they cant quickly snipe flak the way bombers could get away with before retreating out. The exception being Aeon gunship.
By the time there is 4-5 t2 bombers, you absolutely should have had flak near your ACU. I don’t know what games you’re playing but a normal t2 land timing in a teamgame is like min 6 or 7 and if you wanted to hard rush t2 air the earliest you’ll manage it is min 5 and you need to make a t2 pgen on top of that.
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@Caliber said in Reduce T2 Air Snipes:
@Dorset if your sniped within 7 mins before flak exists by a player who rushes (key word here) rushes T2 air and then deletes your ACU it isn skill issue, its just abusing Air.
and? your team loses an acu and potentially the army surrounding it. however whoever rushed corsairs is now way behind their mirror in eco or whatever that player made. that player's role is now to punish the sniper. it is not necessarily a skill issue if you get sniped, sometimes it's not preventable. however, not punishing a snipe rush is a skill issue indeed, be it yours or your teammate's
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@waffelzNoob Its not about winning or losing, its about did you enjoy playing.
This sort of behaviour has led to me thinking f**k FAF ile go do something else, how many people have thought this and just stopped playing?
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@Caliber the community favourite player Terarii stopped playing because of this!