Balance Mod
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If you make it 10dps gun it won't matter. But will make it look cooler in-game where the BS will look like they can at least try to fend themselves off from the little bugs.
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@Nuggets thats why i said it has very little to do with balance, most things in this mod are not meant to be taken seriously, but if somebody thinks, thats cool, then the mod has achieved my intentions.
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@Nuggets its just a mod vro let bro have his fun 🦦
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Forget Faf Develop, we need a FAF Cool branch.
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Any new changes? I noticed the mod in FAF Client mods shows an update recently.
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@LightWire yes I have made several improvements to the mod including new projectiles ile post some new pictures soon

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One of my personal favourite changes is to the billy nuke.
When playing I find the constant use of the UEF billy nuke quite anoying as the sound matches an ACU death, and the frequency of the nuke explosion effect a bit much.
So I changed the billy projectile, more specifically the explosion effect and the sound, all other aspects of the projectile are unchanged.


Fatboy for scale
The explosion effect is just a mavor explosion made much larger to the rough scale of a nuke explosion as the effect is actually a mushroom cloud that i think perfectly represents a nuke.
The effects are hard to capture in just a screenshot.
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Big fan of the Billy and Wailer changes
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This idea worked out better than I thought it would.
I wanted to create a unit that filled the function of a direct fire exp for the uef as the fatty is less than useful in this role.
So I came up with this.

The UEF ACU is a highly detailed unit and looks great at a larger scale and reminds me of gypsy danger from pacific rim.
The unit has 45k health with 40k shield twin blasters that shoot larger percy projectiles, its also armed with a sub nuke that launches from its backpack.
It costs the same as a GC and has very similar dps but overall loses in a 1v1 with a GC as it has a recharging shield and can launch nukes.
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Introducing the hover Brick!
Have you ever wanted you Cybran bullet sponge to move a little faster?
No?
Well its here anyway!
Adding a gravity repulsor to the brick has allowed this unit to move faster than its brothers wooden legs could ever carry it.
In order for the gravity repulsor to work however it has had to lose of few pounds sadly reducing the overall HP.
More good news though, the torpedo launcher that is no longer relevant as been repurposed as a low level Anti-Air missile launcher.
Now you can destroy your enemy faster than ever before.
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Some important unit changes in the latest version,
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Novax now has an 8000 energy per second drain to fire the beam, if you e stall the beam stops.
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The billy nuke now has the impact effects of an SACU explosion with an AOE reduction to match the effects, along with a less annoying sound, In my opinion improving the Billy upgrade by one million percent.
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The harbinger is now amphibious, although be careful as the only thing protecting the harbinger while underwater is its shield so if the shield is down for whataver reason the harbinger will take damage over time while underwater.
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The Fatboy gets higher movement speed 1.75 - 2.0 but reduced rate of fire while moving
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