Username rules updates

This was pretty long and at least some of it was on topic.

If username changes are causing a volume problem for mods then sure cut it down from 1 month to 2 or 3 months for most people, but I agree a year is excessive.

How about leaving it as is (or 2/3 months) for normal people and if people were banned or something, require a year? That way the ability to change names is a perk for not doing shit that gets you banned?

Should be pretty straightforward to implement since it sounds like all youd need is an extra check in the user name change form for "was user banned in last <x> months?"

I also read someone suggest that bans/things should require contact with the mod team. I dont know how many bans the mod team dish out (maybe that would lead to a volume problem too?) but I actually like the idea a lot: ban timer starts when the user thats banned get in touch with mod team or something.

@Endranii I mean there's a thriving market for handguns in Chicago, just because people want something doesn't mean there aren't negative externalities.

Which is the main issue.

When will any silent majority enjoyer come out and explain why the supporters of this policy are:
devs
mods
grimplex shitposting

Like, no shit, the mod team is in favor of policies that reduces the amount of dogshit[0] they have to pick up, and everyone saying this is the sack of Rome/asking why their fun is being ruined doesn't have to worry about any of that.

I get it man! See the Lake Havasu story! My friend "changed his username" to MustacheMan and got laid like a brick! If we can introduce a $1-2 donation-for-name-change-token and put a little extra coin in the servers I'd be all for it. But of course all these changes are more work to implement, and of course it's mostly more work for the people who are being trashed for implementing this one.

[0]"What dogshit?"--I am shocked, I am flabbergasted that the mod team would rather not offer up for discussion in detail the motivating complaints/incidents that led them here.

That reason is bogus off the sheer facts:

  1. There were more people years ago
  2. The time for rename was 1 month
  3. There were no complaints
  4. These were never, ever a huge proportion of moderation reports/work, frankly I'd doubt if mod team got more than like 20 reports a year related to it and most of those would be due to that 3600 rated guy that feels the need to dm every high rated player if he can take their name

Where do we get the record for complaints in a given time frame?

My time talking with individual moderators and interacting with the team as a whole during said period when I had responsibilities on FAF

I'll buy what you're selling, but I knew I wasn't hallucinating about this in regards to the present day:
d69b9438-af15-4e2e-a33d-0c4a831fd5ed-image.png

I'd prefer the ability to tag someone like on steam rather than the implementation of this rule. It solves the problem of annoying renames for me and also allows people to rename as they please.

Course people got banned for them, I got banned for it once. I'm saying it wasn't some "wow we really are running into problems with enforcing this rule!!!" where making it 12x more restrictive is required

It's annoying when people are referring to someone in chat by their previous name and I have no clue who they are talking about, sometimes even impeding teamwork, but thats not really the fault of the person who changed their name, but the people who expect everyone to know everyone elses identity in their clan or whatever

This change sort of mitigates that, but doesn't really eliminate it, and the year duration is really onerous...

put the xbox units in the game pls u_u

@FtXCommando Look at the situation that puts the mod team in:

  1. Keep the current vague and unequally applied rule in place under which you and others have been banned.
  2. Specify the rule so that there's no grey area.

Banning people for vague and unequally applied reasons is a shitty situation, so you want to specify the rule.

But, specifying it means it actually has to be specified: if you specify the rule and it doesn't include "you can't impersonate other people" then yeah, the wheelie buddies can have their good times, but any shitbrick can also come in and impersonate people, and there's no rule to stop them.

Let take a crack at some valid points (perhaps there are more!) to address in the OP:

  • "Difficult to distinguish" is pretty straightforward, but what is "otherwise too similar". Could we get a couple of examples?
  • Can the length of time between username changes be shortened?

Instead we got "remember when a member of the mod team said the n-word?!?". The fuck outta here. No wonder they want to remove ambiguity from the situation.

I really don't care that much about the defining of name ownership and whatever, I do care about the complete and utter stupidity of a year long rename interval

And no, the impersonation rule operated on: if the person being impersonated has a problem, he reports it and it gets dealt with. Nobody cares about the wheelie meme because farm doesn't. Mod team took action about the lichking meme because lichking did complain.

The name mimic rule operated on the premise that you just can't have names that are totally identical by putting stuff like a capital i in place of a lowercase l and the mods would ban you until a rename for it.

Steam, the largest gaming community of all time(?): Change your name as often as you want whenever you want with no restriction.

Clasic mods having mental breakdown over funny renames moment

Skill issue

I think a good middle ground solution that gives the best of both worlds would be to show two names in the lobby, one chosen freely changed name and another permanent handle. Here's a mockup of what I'm envisioning:

image.png

@archsimkat said in Username rules updates:

I think a good middle ground solution that gives the best of both worlds would be to show two names in the lobby, one chosen freely changed name and another permanent handle. Here's a mockup of what I'm envisioning:

image.png

This would solve a lot of technical problems in the long run.

"Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
– Benno Rice

@archsimkat that kinda kills the need for names, why even use them if theres a handle that wont change

@snoog steam is more of a alias as you can't changes the name you signed up with.

"The needs of the many outweigh the needs of the few" - Spock

Thats hybrid not bully dude!¡!!!

I think having a user name that is use technical stuff that you can't change but then have the ability to have an alias that you can rename every month or what Evey is decided.

"The needs of the many outweigh the needs of the few" - Spock

I think it's obvious the best solution is to just have a FaFID, something akin to a SteamID, or even use the linked SteamID. Obviously that means work for some contributors. But it doesn't seem like there's a solution that will please everyone without some work.