@caliber said in T2 used for sniping just makes for a sad game:
@maudlin27
I would say the T2 air snipe abuse has a similar effect to a nuke or tml, if one exists all players need to invest in defenses, setting the whole team back.
It's different. With a Nuke or TML you have to get SMD / TMD in every base. With an enemy T2 air snipe inties built by one team member can help protect other team members
secondly retreating the com helps protect from a snipe, but you will lose map control instantly to enemy com pushes.
If the game is at the stage where the enemy is able to get not one but 2+ T2 air snipes, then it's also at the stage in the game where coms are more vulnerable on the frontline, and you can punish the enemy pushing with their com with air (bombers/gunships)
Third, In tmm yes its fullshare however no share is still played regulary so, snipes are a problem.
Yes, but that's likely a reason why it's rare to see share until death outside of maps where the teammate base is close by (dual gap or astro). I'd bet the number of games on share until death outside of those maps is so small as a % that it completely goes against your previous argument that balance should be done for the "more popular game".
Fourth, everyone keeps saying the default response I expect to see on the forums these days, "skill issue" yet I have seen many 2k players sniped easily this way and I know players gain significant points up to 1700 1800 who abuse this method consistantly.
Where did I say skill issue? My response assumed the players were playing relatively poorly.
Fith, within tmm games if there is a relatively high rated player they are heavily targeted, and with them out the game its a lose from there, even in none pro games if there are 3, 1000s and a 1500 losing the 1500 to a snipe is game.
The higher their rating, the more likely they should be to both scout/anticipate a snipe, and be better able to defend against it.
As a simple example, I'm c.1300 and one of the last games I played, where I was the highest rating on my team, an enemy tried killing me with a t2 bomber snipe (I hadnt scouted in part as I was managing 2 bases so was neglecting various parts of the game). However I'm good enough to both have preemptively built some AA and knew to dodge when I saw the bombers, meaning the snipe attempt failed and gave my team a comfortable win. Had the enemy focused on land units and pushing instead of the T2 snipe attempt I'm doubtful my team wouldve won.
Sixth, I understand they should lose map control having fewer units given a large amount of engys in base can easily defend rushing pd or becouse the T2 air is a cheap way of killing a com it does'nt even mean they lose any map contol,
If they're using T2 PD in base to defend a land push then they should've lost a map control.
Seventh, If you know there is a potential air problem you are forced to make more shields and flak compared to your opponent who has mostly fighting units so you lose there too.
1 T2 shield and a bunch of mobile flak should be enough to make snipe attempts far more expensive and difficult, by which stage you should be at T3 with sams and/or asfs
Eighth, then we look at actual game quality or fun or why people play these games, personaly I like a game that goes between 30 mins to an hour, so these people just going around tryna end a game as fast as possible its just not why most of use play, it sucks, even more when you take into account of the time it takes in lobby or mutiple tries in que after failed connects spending sometimes hours just waiting for a game hoping its a good one, then well its over in 15 mins.
Personal preference; games often end earlier than that because someone overextended with their ACU and died to t1 land spam. Doesn't mean we should nerf T1 land spam
Nineth, even if not used for sniping these things are so op I have seen them go straight over flak through shields and kill HQs, mexes power exc so basic defenses realy arnt that effective unless you dump some serious mass into them.
And I've seen a bunch of them all die without breaking a shield, giving a mass donation to the enemy. Notha's are decent since 2 of them can 1-shot a mex, but it's very rare that I've seen t2 bombers be that impactful at the ratings I play (higher rated players have noted they can be very powerful, but then you're not talking about higher rated games either). Killing HQs is often a suboptimal use of them anyway so if HQs are dying it suggests much bigger issues.