'Brigadier Fletcher' Mapping tournament

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This once lush and verdant garden world hosted a classified UEF research facility, researching the first components of the Black Sun doomsday device. We do not know what happened, but all that is left now is a crater and the scattered remnants of the research complex, the planet razed to the ground. // CC BY-NC-SA 4.0. AI compatible.

For this tournament I submit Project Vortex. The map was designed as a all-out navy brawl: every bit of terrain gained will come with another mex for you to claim. Small islands, many with mexes and/or chunks of reclaim are scattered across the map. Most of these islands are low enough that frigates will be able to shoot over them, although some larger ones have some cliffs and mountains.

The spawns are located on the top left and bottom right corners, with two players starting in the water. To start off, these water spawns get two hydros, but will then have to find dry land to expand their powergrid and build non-navy factories. The remaining corners provide some more reclaim, as well as larger islands that allow for some very aggressive forward factories.

Thematically, this map shows the result of a scientific disaster: all that remains of the research facility that was once present on this planet is a large crater in the center. What survived of the buildings from the research complex was blasted outwards, and later moved around by the water that ended up filling the crater. The effects on the region as a whole was disastrous: no life remains. Only the charred husks of what were once large forests teeming with life provide an indication that this was once a verdant garden world. Across the map you'll find many buildings that have since gotten stuck or washed ashore of the many islands. Some newer structures include UEF cranes and a civilian base, indicating that the UEF has started salvaging efforts.

The center of the crater remains a danger to this day, and it is not recommended that commanders are dropped into the deep.

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"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

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To celebrate the summer invitational and heat wave I present Sentons summer, a setons themed around global warming. Commanders will have to survive in an arid land that's not quite the Setons they are familiar with.

Can you survive one of the hottest heatwaves in Setons history?

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@IndexLibrorum You forgot to update the reference to the water ramp:

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A work of art is never finished, merely abandoned

@jip Oh oops. Fixed for v9.

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

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The submission deadline has passed.

And I appreciate the content of @ovenman but I'm fairly certain that it doesn't meet the vault rules 😃

A work of art is never finished, merely abandoned

Only 4? Did people forget or something?

People either get intimated or have a lack of time. The previous tournament had very few entries as well. Shame Tron didn't submit theirs, but I understand. It adds to the feeling of prestige but I would love to see more entries

These tourneys take a long time to prepare for and set up so I imagine the next one will be at least a few months away, but I am hoping to participate.

We hope to have the results by the 3rd of December 🙂

A work of art is never finished, merely abandoned

@jip Tik Tok! Time's nigh, and we're hyped.

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

I'm afraid that we won't meet todays deadline. We'll try to finish it this week. For me personally I've been too busy with moving to a new home the past two weeks.

A work of art is never finished, merely abandoned

I'd like the record to state I was the only one to finish on time.

@deribus Noted! You will be spared.

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

Can we get an update from the judges on approximate completion? I'd imagine estimates would be more accurate now compared to 4 days ago.

Somewhere between now and when Jip has finished, is my best guess

@stormlantern so you're done as well?

I'm almost done 🙂

A work of art is never finished, merely abandoned

Nice!

Grading by Deribus:

Author Map AI (up to 6) Theme (up to 8 ) Aesthetics (up to 10) Strategy (up to 16) Total
CaptainKlutz Adaptive Fangtooth Islands 6.0 3.0 5.0 13.0 27
Sting King of Beta Ceti 3.0 6.0 5.0 6.0 20
Prohibitorum Project Vortex 2.0 7.0 10.0 4.0 22.9999
TheCrimsonKnight Stulta Aqau Pugna 5.0 7.0 8.0 15.0 35

Grading by Jip:

Author Map AI (up to 6) Theme (up to 8 ) Aesthetics (up to 10) Strategy (up to 16) Total
CaptainKlutz Adaptive Fangtooth Islands 4.5 6.5 7.5 13.5 32
Sting King of Beta Ceti 5.5 6.5 11 6 29
Prohibitorum Project Vortex 5.5 6.5 9.25 11.75 33
TheCrimsonKnight Stulta Aqau Pugna 5.75 7.5 8.5 15 37

Grading by Stormlantern:

Author Map AI (up to 6) Theme (up to 8 ) Aesthetics (up to 10) Strategy (up to 16) Total
CaptainKlutz Adaptive Fangtooth Islands - 5.0 7.0 13.0 25
Sting King of Beta Ceti - 6.0 8.0 9.0 23
Prohibitorum Project Vortex - 7.5 8.0 8.0 23.5
TheCrimsonKnight Stulta Aqau Pugna - 6.0 8.5 7.0 21.5

Combined results:

Author Map AI (up to 12) Theme (up to 24) Aesthetics (up to 30) Strategy (up to 48) Total
CaptainKlutz Adaptive Fangtooth Islands 10.5 14.5 19.5 39.5 84 2nd ⛅
Sting King of Beta Ceti 8.5 18.5 24 21 72 4th
Prohibitorum Project Vortex 7.5 21 27.25 23.25 79 3rd
TheCrimsonKnight Stulta Aqau Pugna 10.75 20.5 25.0 37 93,25 1st ☀

With congratulations to everyone that participated and in particular for @TheCrimsonKnight for being 1st and for @CaptainKlutz for being 2nd! You can contact me to get your prize. Because of the expenses surrounding the prize, please follow the following procedure to obtain it:

  • (1) Send me (this account) a message in the forums with a random string such as a guid and the prize that you would like to have.
  • (2) Send me (jip839) a message in Discord with the same guid that you send me on the forums and the prize that you would like to have.
  • (3) After confirming the GUIDs, I'll share you my personal email address.
  • (4) Send me an email with the same guid that you send me on the forums and Discord along with the prize that you would like to have

From that point onwards I assume that the email address belongs to you. We'll then arrange the price through the email. As a final step I ask you to confirm receiving the prize over email, Discord and in this topic again. It may take a few days to go over this process as I do have a professional and personal life :).

There's a lot of feedback surrounding the submissions. At the moment these are still relatively raw. You can find them on FAForever Wiki:

In particular my feedback can still use some refinement and a screenshot or two. I can highly encourage all participants to look up on the innovative approach of @STlNG on how he used the stratum textures and of @TheCrimsonKnight on how he used the stratum masks (specifically, mask 7 and 8).

A work of art is never finished, merely abandoned

Congratulations to the winners!
Thanks for Jip for hosting and our esteemed judges for the grading.

The feedback is very on point and I agree with pretty much all the feedback Project Vortex got. Unlike previous projects, I never really fell in love with this map, and it shows in how rough it is in places. Was a good challenge nonetheless.

I'll be back for first place next time 😁

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects: