@spikeynoob said in Allow repeat build for (air) experimentals:
I feel like the same could be said in opposition to the fancy shift g stuff you just added, or to the auto mex capping on right click. I'm not for or against the suggestion either way, it just seems slightly odd to oppose this specific case of automation but approve of others. I don't mean to do some sort of "gotcha" just interested in the reasoning.
To me they're not the same. It would take you a lot of time to distribute attack orders across moving units (yours) and targets (enemies). The experience would be frustrating; without shift-g you would likely not even bother trying.
In contradiction to this: it's 1 click and then you're done. The only thing you need to do is not forget about it. I'm sure there could be a UI mod that can send you a personal ping as a reminder to queue the next experimental.
On top of that, say we do want this hypothetically. How would the interaction work exactly? How do you communicate to your engineers that this specific (air) experimental is the one that you want to keep building? And how can you as a player (or as an observer) observe this behavior happening?