@stormlantern said in Allow repeat build for (air) experimentals:
That said, I also think it is a rather weird inclusion to make, when you make a repeat build for air experimentals, but not for any other experimental.
i left it inbetween parentheses because it was just an idea but i forgot to elaborate on it in my post. I initially mainly said it because air experimentals move out of the way way easier meaning t3 engies wont obstruct the build site like they probably would with land t4s while the land t4 is moving out of the way. I disagree with my past self though and think this should be for land t4s aswell
@jip said in Allow repeat build for (air) experimentals:
I'm sure there could be a UI mod that can send you a personal ping as a reminder to queue the next experimental.
this isn't the problem, the problem is that its tedious to reselect your t3 engineers around the t4.
- you wait for the t4 to leave the area, box select the t3 engineers, and queue a new one, pray to god no other unit is inside your box selection
- you shift box select the engineers and deselect everything that isnt a t3 engineer, can sometimes be many things, does not work well with a mod i use, but personal issue i guess
- you had all of your t3 engineers assisted to one of them (makes it easy to requeue), but after finishing construction of the t4 they will all move towards the assisted engineer and block the building site you wanted to use
alternatively you could queue up multiple t4s but this will mean your bp will move around a lot which will lead to you floating mass. micromanaging engineers to resolve this is not an option in the scenario i mentioned: >1000 income, especially >5000 with a paragon. you'll have way too many groups of engineers to micromanage like that, and requeueing t4s is quite the hassle especially when you don't have all the space in the world