Game is not well balanced, and there is no reason for cheese gameplay (no usable units or ACU features) only standard eco or spamming is worth considering.
To summarize:
- Mavor is way to strong when compared to other T4 end-gamers;
- there is no defense against T2 bomber spam on T2 game phase;
- there are no end-game upgrades for ACU;
- experimentals Megabot and GC ale basically the same;
- since there is T3/T4 artillery why there is no T4 shield? It is hard to defense against 3 x T3 arty fire;
- when playing like 3 vs 3 , if one team build together an end-gamer they will win... joint effort vs non-joint effort should be irrelevant because you play with random people;
- many ACU upgrades are not usable;
- more cool units for more cool tactics are needed (https://supcom2.fandom.com/wiki/Experimental_Units; https://supcom2.fandom.com/wiki/Infinite_War_Battle_Pack_One_DLC)
- units Veteran status needs overhaul - it should be more noticeable.
Please please please add a RPG elements to that game, to extend diversity of a gameplay:
- each player should be able to customize his ACU on: unique Experimentls or Units (some options to choose what they can build, for example UEF player can build Noah Experimental Unit Cannon while other UEF player can build just regular arty but also Super Triton Experimental Dreadnought - it would be so cool);
- specialization like: better mass production, better energy managment, offensive or deffensive stats boosting;