@ftxcommando Oh, wow!
So the reason for the changes to shields all that time ago was that AGGRESSION was too strong back then?
(And, thus, the FaF nerf to shields was designed to help defensive / turtling play become strong? yes?)
That's a massive lesson for me... I thought it was the exact opposite!
Ok, so do people generally, currently, feel that attacking is currently (July 2023) too strong?
I got the impression that people felt that turtling was too strong at the moment.
Because it seems that, if attacking is too strong, the FaF 50% penalty to overlapping mobile shields is a great thing.
But if defense is too strong, then the FaF 50% penalty to overlapping shields should be reduced.
(I honestly aren't skilled enough to venture a guess either way)
I'm sorry for asking for this clarification, @FtXCommando : (I have read old threads as much as I can, I promise...) -
Is attacking currently considered better than turtling?
Or is turtling considered better?
Or is it considered balanced (outside of aforementioned UEF problems with artillery bases and Cybran needing absolvers to beat shields)