@sylph_ said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):
Is attacking currently considered better than turtling?
Or is turtling considered better?
Or is it considered balanced (outside of aforementioned UEF problems with artillery bases and Cybran needing absolvers to beat shields)
I'm honest, I didn't read anything you wrote before and just stumbled across this take randomly. So if it's in a larger context, feel free to just ignore my message. If It's a general question, then I want to give at least my PoV to that topic.
The question is pretty much yes and no.
You have do differentiate first what gamemode you're referring to. 1v1? 3v3? 7v7?
I want to take Illshis (T2 Sera bots) as an example. They're expensive but strong. They rape most other units and can deal brutal damage. However since they cost so much, they have one problem such as every other expensive unit. An ACU fucks them because one Overcharge kills them easily.
And here it's important what we are talking about. In 1v1 they're strong. Because they just run around the ACU and fight other units, being worth the so called "T 2.5 unit" they are. However if we talk about a 6v6, then you can't run around an ACU. Cuz what happens? You stumble in another ACU. That's the reason you will literally only see 1-3 illshis in a large teamgame on the field. In total. And because of these type of things it's hard to say it in general.
Play a lot of teamgames and defensive, eco-heavy play is going to be more rewarding.
Play 1v1-3v3 and you'll find yourself spamming intis til minute 20 while not even thinking about upgrading a mex to T3.
That's also the reason why ppl saying "turtling is so OP in rating range X-Y" are basically clowns. Cuz the only reason to reward aggression even more in teamgames is to nerf the ACU. Which already happened quite a bit in the past, but you'd need to nerf it way more. Like SupCom2 ACU where you run away from 5 tanks cuz otherwise you're dead.
The following is honestly only my opinion:
<1000: figure out the basics of the game, usually ends in turtle-battles cuz they suicide a lot of stuff into firebases
1000-1500: Monkey spam with no / barely eco = pog OR purely ecoing with basically no units
1500-2000: Figure out how to balance spam+eco'ing so you have both units and eco
2000+: Learn the details. Perfection about unit micro, usage, eco'ing etc.
what I mean is that you also need to include what rating range you're talking about. Tbh.. Now after reading it, this paragraph is a bit out of context, but ig I'll just leave it here regardless?
If you want, I can offer you to talk about this sort of thing in VC someday.