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    Will TML ever be balanced?

    Scheduled Pinned Locked Moved Balance Discussion
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    • IndexLibrorumI Offline
      IndexLibrorum Global Moderator
      last edited by IndexLibrorum

      Ah yes, time for the daily "this thing is effective at X and therefore needs to be nerfed" thread. See also: telemazer, aeon in general, and fucking mantis for some ungodly reason.

      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

      See all my projects:

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      • FtXCommandoF Offline
        FtXCommando
        last edited by FtXCommando

        T2 arty drops are the only thing that can even contest with tml, but I’d still say a dude intended on cancering with tml will do a lot more pain. TML acu does make it worse, but you tend to see it on water maps where building a tml is unfeasible I’d say.

        It isn’t really about forward, exposed mexes. On a 10x10 you can build a tml well in your map control next to a t2 mex of your own and still basically hit anything that isn’t in the core base. It’s totally unrealistic to say just don’t upgrade half your mexes in a teamgame and you know it.

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        • waffelzNoobW Offline
          waffelzNoob
          last edited by

          sorry havent played 10km in 37 years forgot they existed. fortunately its also 300x easier to cover ur entire base with 1 or 2 tmd there, and investing into 2 more just for safety, or a shield to protect tmd, are way more realistic options than on larger maps.
          any attempts to bomb tmd are also completely negated if any form of t2 buildpower is nearby (which is likely to be the case since bases are much more concentrated), so its unlikely u really lose 4 t2 mex

          i see extremely high value gun acus, t2 air plays, arty drops, and tml acus way more frequently than high value regular tmls

          frick snoops!

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          • ValkiV Offline
            Valki
            last edited by

            Move TML to T1, nerf cost & damage stats accordingly but leave range the same.
            A fully loaded T1 TML should be able to destroy a T2 mex.

            T1 TML will still threaten T2 mexes. By building multiple T1 TML you can still destroy a T2 mex in one volley.

            Most importantly, with TML being a threat at T1 there is an awareness of TML and forgetting TMD isn't as much of a thing anymore.
            When 1 T1 TML is working on a T2 mex, there is some opportunity to notice it and to spam up TMD or emergency repair.

            IndexLibrorumI 1 Reply Last reply Reply Quote 0
            • IndexLibrorumI Offline
              IndexLibrorum Global Moderator @Valki
              last edited by

              @valki I'll have what you're smoking.

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

              TheVVheelboyT 1 Reply Last reply Reply Quote 3
              • TheVVheelboyT Offline
                TheVVheelboy @IndexLibrorum
                last edited by

                @indexlibrorum said in Will TML ever be balanced?:

                @valki I'll have what you're smoking.

                I'm sorry to say it, but what you have just written is a bannable offense. Hopefully admins are gonna administer the law as it's given.

                IndexLibrorumI 1 Reply Last reply Reply Quote 0
                • IndexLibrorumI Offline
                  IndexLibrorum Global Moderator @TheVVheelboy
                  last edited by

                  @xiaomao I will plead my innocence most vehemently.

                  (What rule do you mean?)

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Not discussing drugs

                    ? 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Conny_Action
                      last edited by Conny_Action

                      whats not considered yet is, if when you miss a missile the tml gets more and more inefficient over time. its no no brainer i think. you wont have t2 mexes all over the place at this time. if the tml get scouted you build just 2 or 3 tmd in your base and your t2 expansion or. then tml will just delay lets say your t3 land and what you going to do then when titans roaming everywhere. i think its still a risky decision, which can work out very effectivly but will propably crush your game if it wont. i see it as a good option to punish t3 rushers, but i dont think im playing it on the same level as you guys. i mean i wouldnt even mind if it gets changed, but how then so it wont get irellevant?

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        Just buff tmd hp so they dont get cancered as easily

                        CheeseBerryC W 2 Replies Last reply Reply Quote 2
                        • ? Offline
                          A Former User @FtXCommando
                          last edited by

                          @ftxcommando said in Will TML ever be balanced?:

                          Not discussing drugs

                          Context.

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                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            Could be smoking anything, and technically most things are drugs so is the rule with illegal drugs? And what country and/or state law are we going with here as I'll go with sealand law

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                            • R Offline
                              Reckless_Charger
                              last edited by Reckless_Charger

                              It's a colloquial expression of disagreement and incredulity at the suggestion of T1 TML. Banning would be madness

                              1 Reply Last reply Reply Quote 2
                              • TheVVheelboyT Offline
                                TheVVheelboy
                                last edited by

                                Huh, then why was I getting nagged for using the same expression. Which mods described to me as derogatory to the other person?

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  Reckless_Charger
                                  last edited by

                                  Well it's not polite use of language certainly. You could just say I disagree

                                  1 Reply Last reply Reply Quote 0
                                  • veteranasheV Offline
                                    veteranashe
                                    last edited by

                                    Sounds boring

                                    ComradeStrykerC 1 Reply Last reply Reply Quote 1
                                    • ComradeStrykerC Offline
                                      ComradeStryker @veteranashe
                                      last edited by

                                      From TML discussion to drug talk.
                                      Avoiding the latter...


                                      TML is a little strong but nothing too unwearing, I'd say.
                                      The overkill factor is what gets me every time, especially on Mexes.

                                      A TML can deal more damage than a strat and leaves no reclaim in comparison.
                                      But with adequate scouting, one could see the TML being built and prepare.


                                      Sure, one may argue that you'd have to TMD all mexes, but the same can be said about
                                      Nukes - forcing all players to build Nuke-Def,
                                      Telemazer - forcing all players to build Tele-Def,
                                      Sats - Forcing all players to shield their economy
                                      etc. etc.

                                      Granted, these are late T3 stage plays as opposed to T2, so I can see that being a counter-argument.


                                      TML can also be used all the way up to the T4 stage, sniping high-value targets like game-enders and/or Exps.

                                      Regardless, TML, when used properly is absolutely devastating.
                                      Hard to say what can be done to 'adjust it', though.

                                      For now, it isn't too unbearable, I'd say - just gotta see the TML being built and either defend or rush to take it out.


                                      ~ Stryker

                                      ( ͡° ͜ʖ ͡°)

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                                      • CheeseBerryC Offline
                                        CheeseBerry @FtXCommando
                                        last edited by CheeseBerry

                                        @ftxcommando said in Will TML ever be balanced?:

                                        Just buff tmd hp so they dont get cancered as easily

                                        That would certainly make tml less oppressive in high rated lobbies, esp. if you bring the currently quite shitty aeon tmd to a similar level of the other ones.

                                        For lower rated lobbies the problem is mostly that a single tml launcher can just win the entire game by itself, if your opponents make tmd even just 1 minute too late.

                                        It could be something simple, like making tml launchers only load at half the speed and/or have twice the cost, to make tmls way less instan-game-winning while still staying powerful.

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                                        • W Offline
                                          Warning_PotatoPC @FtXCommando
                                          last edited by

                                          @ftxcommando but what about MMLs? Buffing HP of TMD would also nerft MMLs, because it won't be as easy to destroy them in bunkers as before.

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                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by

                                            MMLs are already extremely bad for breaking bases, most of the time they exist to stop creeps from pushing further rather than breaking them down. If you want to break something you're better off with t3 mobile or t2 stationary arty.

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