From TML discussion to drug talk.
Avoiding the latter...
TML is a little strong but nothing too unwearing, I'd say.
The overkill factor is what gets me every time, especially on Mexes.
A TML can deal more damage than a strat and leaves no reclaim in comparison.
But with adequate scouting, one could see the TML being built and prepare.
Sure, one may argue that you'd have to TMD all mexes, but the same can be said about
Nukes - forcing all players to build Nuke-Def,
Telemazer - forcing all players to build Tele-Def,
Sats - Forcing all players to shield their economy
etc. etc.
Granted, these are late T3 stage plays as opposed to T2, so I can see that being a counter-argument.
TML can also be used all the way up to the T4 stage, sniping high-value targets like game-enders and/or Exps.
Regardless, TML, when used properly is absolutely devastating.
Hard to say what can be done to 'adjust it', though.
For now, it isn't too unbearable, I'd say - just gotta see the TML being built and either defend or rush to take it out.
~ Stryker