@chenbro101
You would need to increase the speed of a megalith by a simular ammount or else it would move at same speed.
@derpfaf
not keen on the speed buff, Fatboy should not be faster than Crab IMO.
Megalith's speed is set at 2. Which is 14% faster than the Fatboy.
With the proposed speed change, that difference is reduced to about 8%.
@maudlin27
I'm not a fan of the vision increase... a spider sneaking up on it.
I see your point, but that's somewhat relevant to its survivability.
Which is already low as is.
the fatboy hard counters the megalith
That really depends on the circumstances, but the Megalith still has more room to engage aggressively if it decides to - mostly due to the HP difference. The Megalith has nearly 3.5x the HP with with a significantly more direct damage output.
I also really dont like the Anti-Artillery TMD idea... no need to introduce an entirely new concept and defence mechanism.
The game is already drastically different than that of FA.
And it will be even more different with the new interactions and overhauls coming in the next balance patch.
And that's not even considering the T3 MAA units that were added.
At this point, what's one more change to the list of hundreds... thousands?
@derpfaf
Wait, why shouldn't it be able to poop out a few UEF T3 units a minute?
@maudlin27
Re the build power boost if 'build while moving' isn't going to get introduced I'd be inclined to double the build power, as it takes a while for the fatboy to actually stop moving to be able to start building in the first place.
I messed with a significantly more BP, up to 480, double the BP of the Atlantis... but that just makes the Fatboy end up using an unreal amount of mass/s when building a unit.
Even with this amount of BP, the roll off time and animation severely limit the number of units that can be built and deployed.
That being said, at times, the animation gets interrupted, and... it's just a huge mess overall.
If the animation could be adjusted then a higher BP could be attained, but its mass usage just gets worse and worse.
That seems like the most detrimental point that deters from more BP.
@maudlin27
I'd also prefer a boost to its shield health rather than its base health to give a greater boost to it's utility and attritional use.
Could remove some HP from the base unit and give it to the Shield, as well.
With the shield changes I suggested, a larger shield capacity could be a great dynamic.
Base HP: 15,000 -> 10,000
Shield HP: 20,000 -> 25,000
Maybe this could be a decent stat change.
I was trying to make the Shield quite Unique to the Fatboy - this just further enforces that.
I like it.
@derpfaf
Fatboy Small Repair Field same area as shield to encourage supporting armies?
A regen field... interesting. Would increase the utility of the Fatboy greatly.
I like it.
@FtXCommando
you could give mega and fatty some aoe reclaim
AOE reclaim sounds broken at first.
deploy the army at your leisure
Land carrier?
~ Stryker