@ftxcommando said in The Fatboy:
Because it’s too expensive for that to be a viable usage of it.
Half the reason SACUs are fun to use offensively is that you don't have to manage an engineer fleet as well as an army, or dick about with transports, yet you get to build most of the useful buildings directly on the front line whenever you want.
In fact, this use of Rambo SACUs was so viable, as you put it, that it had to be nerfed recently. They're not meant to be amazing engineers as well as amazing fighters, yet people use their building abilities a lot more than they do the fatty's, even after the well-deserved nerf.
Making use of the fatty's build power is too clunky in comparison, since you have to jump through the hoop of making engies first before you get access to the useful buildings list and before you can issue the build orders. I think this friction and tedium is the main reason the ability isn't used more. Rambos prove it's useful and fun to build before or after a fight, but with the fatty it's too fiddly to bother.
I'm in favor of giving the fatty the ability to build on the move and having the units automatically follow, or stay inside until deployed, or giving it a larger build list (like a SACU), or even a simple build power buff (it can't reclaim like the mega so no problem there, but this doesn't address the clunk). Any of these options would hopefully make it more fun to use, and more capable of responding to sudden threats, as long as the player invests attention and micro. It's the equivalent of buffing it's "spells" as opposed to it's base stats, and deserves at least some consideration since it's intended role (i think) is more geared towards a support unit than any other experimental.