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    Small Change to mapgen?

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    • CaliberC Offline
      Caliber
      last edited by

      I think it could be a good idea to have the mapgen system try and avoid 1v2 starting positions, such as this oneliuitu.jpg

      I just think that it is a pretty bad gameplay mechanic having a player just get abused by two players and out the game within the first 5-10 minutes, should have just joined a dual gap lol

      obviously very dependant on teammates and map design but we cant always choose our teammates and how much support they want to give.

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      • IndexLibrorumI Offline
        IndexLibrorum Global Moderator
        last edited by

        Disagree, 2v1 positions like that can be very fun to play.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

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        • Sladow-NoobS Offline
          Sladow-Noob
          last edited by

          I do think that this is only a problem if the rating range is quite large. E.g. when a 1800 player faces someone below 1200 it usually results in a shitshow, e.g. like my last game #20204388 (Salt included! POG).

          Besides that asymmetrical maps do create a way better gameplay cuz e.g. you can't simply scout and react to your direct opponent. With such an asymmetry you have to zoom out and plan way ahead, e.g. do you want to crush your side or do you want to assist your fuckspot with e.g. air?
          Besides that, most "fuck spots" are not even that fucked. The map you sent for example, the player still has a lot of mexes. Yeah, he faces two ACUs which isn't easy to handle for e.g. a 700, but one player managing the eco of two bases is way better than two players managing the eco of two bases.

          Or in short:
          Large rating gap: I agree ; Otherwise, I disagree cuz more interesting gameplay

          Inactive.

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          • Brutus5000B Offline
            Brutus5000 FAF Server Admin
            last edited by

            Without wanting to judge on your actual intention.

            How do you come to the conclusion that this is a small change? I'm not related into the map generator at all, but I could imagine that this is super complicated to detect from randomly generated terrain.

            He said, "I've been to the year 3000
            Not much has changed, but they live underwater
            And your great-great-great-granddaughter
            Is playin' FAF, playin' FAF"

            TheVVheelboyT 1 Reply Last reply Reply Quote 0
            • TheVVheelboyT Offline
              TheVVheelboy @Brutus5000
              last edited by TheVVheelboy

              @brutus5000 said in Small Change to mapgen?:

              Without wanting to judge on your actual intention.

              How do you come to the conclusion that this is a small change? I'm not related into the map generator at all, but I could imagine that this is super complicated to detect from randomly generated terrain.

              I might be wrong, but from the way the map, starting points and expansions look it seems like this is 4v4 preset in 3v3 scenario. Or rather, I'm like 99% sure this is 2v2v2v2 map. So maybe changing number of teams to 2, and tweaking the symmetry options is gonna be enough. And by that I mean the "Num teams:" and "terrain symmetry:" options being restricted to certain predetermined options instead of using the current ones.

              Btw, I'm talking out of my arse as I never took a proper look at the code of it. Just saw certain patters over generating thousands of maps.

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              • S Offline
                snoog
                last edited by

                Yea this is my main problem with the 3v3 tmm. Most of the maps suck, and they're just not actual 3v3 maps such as this one. It's clearly generated as a 4v4 or 2v2v2v2.

                While I agree being that one spot person can be fun, what's not fun is when the person in that spot on your team isn't nearly as good as the other team's single position and the game is over before it starts.

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  Don’t know how this isn’t a 3v3 map. If one of the spawns that are together doesn’t go t2 air your team is gonna die to air. So the only real 2v1 aspect are the ACUs, but the guy spawning alone gets all the mexes to his left and can just turtle up in his base and be fine in map control. Gun ACUs can’t break 5 t2 pd.

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                  • TheVVheelboyT Offline
                    TheVVheelboy
                    last edited by

                    While you can play it as 3v3 it is clearly a 2v2v2v2 type of map. There are 8 spawns and the symmetry used is the one for 4 teams mapgens.

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                    • CaliberC Offline
                      Caliber
                      last edited by Caliber

                      In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

                      veteranasheV 1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip
                        last edited by Jip

                        The reason there are eight spawns is because that is what the settings can be, even up to 12 spawns:

                        2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

                        The matchmaker team can change that up as they see fit.

                        A work of art is never finished, merely abandoned

                        S 1 Reply Last reply Reply Quote 0
                        • S Offline
                          snoog @Jip
                          last edited by

                          @jip said in Small Change to mapgen?:

                          The reason there are four spawns is because that is what the settings can be, even up to 12 spawns:

                          2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

                          The matchmaker team can change that up as they see fit.

                          This is what I was trying to say. I don't understand why the 3v3 isn't using 6 spawns as a setting. The maps would be far more balanced around 3v3.

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                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by

                            Because that's like 0 mex

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                            • TheVVheelboyT Offline
                              TheVVheelboy
                              last edited by

                              Imo it's more of number of teams/symmetry problem than amount of spawns.

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                              • veteranasheV Offline
                                veteranashe @Caliber
                                last edited by

                                @caliber said in Small Change to mapgen?:

                                In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

                                So did the other team not do the same? Sounds like a skill issue.

                                CaliberC 1 Reply Last reply Reply Quote 1
                                • CaliberC Offline
                                  Caliber @veteranashe
                                  last edited by

                                  @veteranashe said in Small Change to mapgen?:

                                  So did the other team not do the same? Sounds like a skill issue.

                                  my team actually won the game, but its not about winning or losing, its just not fun being used as a punching bag for 5 mins then being killed, i feel like theres no point in playing a game like that.

                                  Sladow-NoobS waffelzNoobW 2 Replies Last reply Reply Quote 0
                                  • Sladow-NoobS Offline
                                    Sladow-Noob @Caliber
                                    last edited by Sladow-Noob

                                    @caliber unironically being in such a spot sometimes is way more fun ; At least my personal experience and the ones of some dudes I usually play with. I'd say around 70% of the ppl I know enjoy being in such a position from time to time.
                                    Cuz either you win and carried the game bc of that
                                    Or you lose and noone can blame you due to being in a gas spot with e.g. 15 mexes less

                                    Inactive.

                                    CaliberC 1 Reply Last reply Reply Quote 0
                                    • CaliberC Offline
                                      Caliber @Sladow-Noob
                                      last edited by

                                      @sladow-noob I agree that on larger maps it is fun if you can establish control and get set up, so i guess my grip comes from the smaller maps where you only have time to make maybe 3 factories before two coms decide to push you and its just a lose from there.

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                                      • Sladow-NoobS Offline
                                        Sladow-Noob
                                        last edited by

                                        Isn't that the fun part though? I could give you 10+ replays where I was in that spot and it's the challenge I love ; Making decision to counter smth which is way stronger than your current stuff

                                        Inactive.

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                                        • Sladow-NoobS Offline
                                          Sladow-Noob
                                          last edited by

                                          Reason why most people fail is bc they're like "Oh I need t2 mexes in order to have equal eco" which dooms them

                                          Inactive.

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                                          • waffelzNoobW Offline
                                            waffelzNoob @Caliber
                                            last edited by

                                            @caliber i actually think gimped slots are fun to play every once in a while. If you know you're gonna lose playing normally, it means you can try something weird

                                            Even something basic as rushing t2 land for very fast pd is already different from usual gameplay and gives you room to maybe 3v1 the enemy gimped slot with t2 air

                                            frick snoops!

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