@indexlibrorum said in Adjust Recall:
I don't really understand this mentality:
The whole point of this being implemented was that high level dudes get stuck in a game because 1 guy thinks he’s God’s gift to strategy and will solo humanity.
Is this from the perspective of the losing team? If so, why not just leave? If it is from the perspective of the winning team, does that mean you want the enemy to give up when you think the game has been decided?
Let's assume you play a 6v6 on a 20x20 map. Game is totally won for you, you got map control, more eco, more units. However it's min 12 only for now, but let's say you insta-won because you killed the transports of your opponents.
5 of the opponents' team left and already hosted a lobby because there's no point in playing. However the last dude just doesn't want to give up.
What you're saying is that his m8s could leave, which was the case. But what about your team - the winning one? You're forced to stick around for 10+ more min simply because one dude doesn't want to give up, effectively wasting your time. Snipes are not always the solution because there is a chance a reclaim-boost might give him a chance -> Sometimes you simply need to play rather carefully, making it even worse
That was the case on maps and not only with 10+min until you finally won, but for 20-30min which is just annoying af and a waste of time for everyone.