@accidental_aeon said in Pending Balance Changes Feedback Thread:
If you want to nerf harms then NERF the hp on Cybran ras coms. Why is it that Cybran ras coms just has 4,000 more hp than the Aeon ras com and 3,000 more hp than the UEF ras com? Cybran ras coms sitting underwater building harms, sams, and tmd and reclaiming is one of the worst aspects of navy balance. If Cybran ras coms were easier to snipe then you would see a lot fewer harms finish and it would reward players who scout and snipe expensive units. All i am asking for here is for the Cybran ras com hp to be reduced to that of Aeon or even lower.
You forgot to mention that Cybran SACUs (base ones, at least) are the second cheapest at only 2,000 mass.
Just 50 more mass than Aeon.
Apart from having the largest health pool, they also have the highest regen as well.
Sitting in at 25HP/S with the second highest at 20 HP/S.
Though this may not be the thread to speak about that unit, I would say SACUs do play a large part in HARMS.
The Cybran Support Com being arguably one of the strongest SACUs AND one of the strongest units underwater;
This together makes building HARMS a devastating combo.
Sure, T3 engineers can build these too, but since they sit on the water, they can be taken out by any factor of means.
It is far more difficult to take out a support commander located underwater - especially if it has upgrades.
For 800 mass, you can double its Build Power, and for an extra 2,000 mass, you can make your SACU basically unkillable for +400 HP regen.
I agree in that HARMS themselves do need a tad bit of adjusting, but, the unit that builds them needs adjustment, too.
Granted, this would possibly be tackled with this adjustment (which was an extension of this) as posted on Github a while back.
~ Stryker