@comradestryker said in Aeon Gun ACU:
If anything, it's the UEF that should have the range over all other ACUs - and I'm not trying to be biased here.
The point of UEF is to have Alpha damage and Range with their units, no?
For example, the Percy, and the Summit.
Why shouldn't the UEF ACU be any different? It already deals 200 damage per shot.
It probably wouldn't be that difficult to dodge either, considering it would only have half of the firerate as all other ACUs do.
Sniper UEF ACU woudn't be anywhere near as powerfull as an Aeon Sniper ACU.
Well... minus the nano, but it's a crappy version of the nano, anyway.
It wouldn't take much to overwhelm.
Cracked. UEF sniper com with nano. Perfectly balanced; what could go wrong?
@rezy-noob said in Aeon Gun ACU:
don't really see a problem with their guncom besides having a beyond broken chrono, shield is nice to be offensive and works great if you want to be volatile on the ground, kiting isn't too bad and it comes with a huge tax in a form of apm, mid and late game also comes down to gc being ignored for no reason whatsoever for 1 year by now.
can't see aeon guncom broken late game as well and i'd call it pretty garbage considering that:
1)uef has BaD bIlly NuKe that will surely not whipe a 10k investment randomly
2)sera has a small 50k hp buff and pretty good double gun to play vs land and some exps
3)cyb is just garbage but still gets access to cloak+lazer that can be brutal
aeon has +4 range, cool. (no chrono involved or banned from lobbies)
anything smaller than 3v3 can probably be facing the unstoppable aeon gun com but it's more of a powerspike that you should be at least trying to counter, it's also a combination of aeon having probably the most cost-efficient land in the meta that is also contributing to indirect guncom buff since it gives you access to cheap mobile shields
All true and everyone saying otherwise just can't handle it.