@blodir said in Fix cybran T3 shielding:
Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives
At the moment overspill works such that:
- shield that is hit takes full damage
- on top of that, surrounding shields take a bit of that damage too
But we can change it to:
- shield that takes full damage disperses it over neighboring shields, depending on distance to that shield
That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again
And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war
Engine behavior I'm afraid