@t_r_u_putin said in FAF Beta - Feedback:
well, i don't like adjustments are going to be made cause they are too BIG.
AIR T4 units E cost 2.5 times increase - thats too much - it is not balance adjustment but just simply a prohibition to build.
50% E cost increase would be totally ok since they are really easy to build fast nowadays.
Nukes - same thing - just a prohibition. cost is extremely high, defence vs them is super cheap. another disbalance thing.
you simply throw out things u don't like instead of rebalancing. I offer Energy Cost: 210.000 > 300.000 change only.
If the patch will be released as is. you won't see any nukes. barely see t4 experimentals but you EVERY GAME which is not finished within 20 minutes will be T3 arty gang bang - the silly thing which pursuits supcom recent 6 years.
Changing cost in times totally brakes overall balance.
Real issue is cheap T3 arty which costs only 72k shoots fast and will be even more easier to defend vs air experimentals than before. You won't see any other solutions to end the game except T3 arties every game.
There are more maps than just dual gap. With these cost changes, nukes are still an absolute no-brainer investment on maps where there are more than 3 bases that can't cover each other with SMDs.
The energy cost increase for air experimentals just means that you either build ASF or an Air experimental. It does lock players without an air grid effectively out of building one, which limits excessive snowballing via air.
However, I can see that these changes, together also with the washer crash damage decrease, make the dualgap meta even more stale. Maybe just play a more interesting map?