@Black_Wriggler / @Melanol / @Mach
The changes are there for you to test and experience on the FAF Develop branch. I highly encourage you to do so and report back with what you find. There are quite some parameters that we can adjust to make it work better for specific units, as an example:
Physics.MaxGroundVariation
: this is set to1
for default, but for very high structures we could reduce this to0.5
. The Soothsayer would be a good candidate for this.Physics.StandUpright
: this prevents the structure from being tilted
And options that are available for longer units are:
- Being able to slide them slightly into the ground
Note that the sliding will cause issues for smaller units. Therefore it is only a solution for units higher than, say, a tech 1 radar.
Having the buildings at different angles is going to make some bases look like a smurf village, the aesthetic should be gritty industrial, not hobbiton.
The average map is quite flat, and will still have the same look as before. What this will primarily prevent is large terrain deformations occurring near ramps and slight hills.
On top of that, the average view direction is from top to bottom. A structure being slightly tilted should not be that noticeable.
this also prevents terraforming now?
Terraforming terrain is considered a glitch, see also point 1 and 2 of: