I just right click to create a patrol, so i don't need a hotkey for that and the mod can't remove that functionality anyway.
Random UI improvements [UI mod]
I am not sure that this mod's reclaim ability is responsible, but at one point during a game, I could only reclaim things and could not order anything else. Although, when it broke, the cursor icon did not have the green outline this mod uses. It was like this: when a unit is selected, if I hover the cursor above another unit, it changes to the default reclaim icon, and I can only reclaim; right click and ESC do nothing. I did change my E to this mod's reclaim before that happened.
99.9% guaranteed that this mod is responsible for that. Luckily, we're integrating it and re-implement it entirely. You can see that here: https://forum.faforever.com/topic/4705/upcoming-developers-patch
And you can already give it a spin too, on the FAF Develop
game type
A work of art is never finished, merely abandoned
Check the latest changelogs; all these mods were deprecated, some features implemented, some not.
Jip's last post in this same thread point you to it.
Easy reclaim wasn`t implement. Can anyone fix this mod or seperate to make easyreclaim work again? This new patch didnt add this feature and made collision. I loved this mod so much.
i really like this mod, can anyone fix it?
TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd
I miss the hard move feature from the RUI mod. Spamming move commands close by without accidently converting those to a patrol command is pretty good. Especially useful e.g. dodge T1 arties with ACU or backward micro a Megalith.