The thing is... a single SMD can shoot down multiple nukes if it has enough loaded. Nukes travel slowly, so it would take like 3-4 nukes dropped at the same time to get past a single smd that is loaded with enough to stop them all. Anyway, I hope you can make an adjustment so the AI isnt over reacting to a nuke possibility and wasting resources. And seriously consider getting rid of the gifting, except in very extreme cases.
Those are all the main issues I see with the AI currently in my opinion.
Major:
- Too much gifting(and possibly not returning to owner)
- Too many SMD
Minor:
- Producing way too many T3 engineers for their eco level.
- Not protecting base well enough with shielding and AA vs other M27AI that are going heavy on Air.(Pretty much every match i use M27 in, they all go berzerk with air units and spider bots)
Oh yea one other minor issue I forgot about, If the AI builds a naval factory, every AI team member will send some engineers over to aid it. Looks like the factory is surrounded by a rainbow. (And they only ever build one factory even when I set the options to be able to build more than one) I mean, that part makes sense, but they never aid my naval factory But really, they should be using their mass on their own production, because usually those AI are not doing so well on eco themselves.