@CheeseBerry So correct me if I am wrong, it is little hard to understand.
You have totally changed your mind, and you no longer want to protect all mexes with shields?
You want to use only 6k of mass for protection, lets suppose one t3 pgen and 4 t2 shields? Not even enough to protect airgrid, or maybe only a small one. So you could have a 30k mass advantage in the beginning?
In this case Novax can attack unprotected t3 mexes, and kill the mex and reclaim in about 1min 20sec. Reclaim needs to be targeted. This gives value "earned" 4.6k. Let's add to this 1.5k proposed by Ftx, corresponding to time when mex is not producing. Total of 6.1k. Divided by 80 secunds, means 76 mass "earned" by sec. 30k mass advantage divided by 76 means 395sec= little more than 6 and half minutes. For first time, we can add 1-1.5 min travel time, maybe 2 minutes of build time... it can be built faster if all players participate. (Note that it takes much less build power to build Novax than to build same mass in shields and power)
So you will have advantage in first 10 min from 30k to 0. Un average of 15k. during 10min or 30k during 5min. Lets say 30k, 3 battleships during 5 min? And if in those first 5 min you dont win the game, then Novax team will get the same advantage, 30k, added every following 7 minutes. If nothing changes, until the end of the game. Is my calculations correct? Is this the way to counter Novax?
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I kind of agree, that nuke is op. But this is not reason for something else to be op.
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Actually t2 mass fabricators around mexes are even more productive, but many players still dont build those, as they are so explosive and hard to protect.