@ftxcommando said in Novax needs to be nerfed, here's why.:
You don’t need 2 t2 shields to deny a novax. It’s wasting its time if it’s killing a t2 shielded mex. You can rebuild the mex it kills in like 20 seconds while it goes to waste time at a new mex. You have 36k extra mass (or I guess 30k if you account for the shields to shield mexes)
This just sounds like you over-respond and the enemy tricks you into making a novax efficient.
Yeah this is it exactly. As long as you react appropriately to a novax, it's really not a big deal.
Just to hammer the point home that a novax really isn't all that strong, even on one of its best maps, setons, here are two more comparisons:
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A nuke, including launcher, pgens, engies and the actual missile, costs around 40k mass. It also forces out an absolute minimum of 45k of mass in smds (7.5k for each smd building and 7.5k for each smd-missile) and then you still haven't defended the island, or a lot of the navy production, meaning the nuke will probably kill 30k+ in mass anyway, even after you have "defended" against it.
People just don't realize how oppressive nukes on open maps like setons actually are because everybody makes smds every game anyway at some point, even w/o a nuke even being scouted! (Hence them getting a slight nerf soon). -
Instead of making a novax you could spend 34k on 6 t3 mass fabs and 3 t3 pgens which are power neutral (with some slight adjacency) and produce 16*6 = 96 mass per second.
The comparison isn't perfect (mass fabs don't scout and don't tax the apm of your opponents, but they also pay of sooner and can be made piecemeal), but as a rough estimate that means that if your novax doesn't kill 100 mass per second, you could have just made mass fabs instead and gotten more out of it.
For comparison, a novax shooting and killing t2 uef shields in 45 seconds each kills 600/45 = 14 mass per second.