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    Increase vision & radar ranges of all units by some 10-20%

    Scheduled Pinned Locked Moved Balance Discussion
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    • EdtjuhE
      Edtjuh
      last edited by

      Just get a T2 radar.

      1 Reply Last reply Reply Quote 1
      • JipJ
        Jip
        last edited by

        I'm in favor - it would make the game more approachable.

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 2
        • B
          Blodir
          last edited by

          Let me illustrate the airgame experience.
          e39aa619-bb83-4cf8-9c80-4391a2527b31-image.png

          1 Reply Last reply Reply Quote 1
          • ?
            A Former User
            last edited by

            I always add land scouts to a land army, air scouts to an air army, cruisers and carriers are navy radars.

            1 Reply Last reply Reply Quote 0
            • ZeldafanboyZ
              Zeldafanboy
              last edited by

              No, build scouts. They are super cheap

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 0
              • S
                snoog
                last edited by

                +1

                Vision drives me nuts in this game.

                1 Reply Last reply Reply Quote 0
                • TheWeakieT
                  TheWeakie
                  last edited by

                  JusT bUiLd sCoUtS iDiOt

                  1 Reply Last reply Reply Quote 0
                  • T
                    Tagada Balance Team
                    last edited by

                    I like this suggestion and had similar thoughts in the past. The vision is even more annoying given how the engine works and things that are supposed to be in vision range actually don't show up or do so with a big delay.

                    1 Reply Last reply Reply Quote 7
                    • EdtjuhE
                      Edtjuh
                      last edited by

                      It will nullify Cybran tech if you increase vision. Especially T2 mobile stealth and ACU stealth for kiting.

                      waffelzNoobW 1 Reply Last reply Reply Quote 2
                      • waffelzNoobW
                        waffelzNoob @Edtjuh
                        last edited by

                        @edtjuh said in Increase vision & radar ranges of all units by some 10-20%:

                        It will nullify Cybran tech if you increase vision. Especially T2 mobile stealth and ACU stealth for kiting.

                        not really, because like Tagada said, things actually showing up in vision/radar range is extremely delayed. If anything, increasing the ranges would make it more like how it should be at the moment

                        frick snoops!

                        ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                        • ZeldafanboyZ
                          Zeldafanboy @waffelzNoob
                          last edited by

                          @bulliednoob

                          Units leaving vision/radar range also have a similar delay, still appearing and able to be targeted. This especially will make dropping successfully harder as it means that much more time to lock fighters onto a transport as it leaves vision

                          put the xbox units in the game pls u_u

                          1 Reply Last reply Reply Quote 0
                          • FtXCommandoF
                            FtXCommando
                            last edited by FtXCommando

                            What is the skill in having the big air blob, sending air around to find tiny enemy air blob, and then never losing intel so you always win the fight? Why is that more skill than properly managing spy plane intel alongside your air blob?

                            What about strat rush micro where you need several spy planes to give vision? Why is having to micro that rather than just a blob of asf that can see and catch anything that threatens the strat less skill?

                            I've seen players kill the critical air units with less ASF (air fights) or a few ASF (smart targeting on strat) which seem like vastly superior signs of skill than just forever having good intel so game reverts to even more macro scaling maximization.

                            1 Reply Last reply Reply Quote 1
                            • ZLOZ
                              ZLO
                              last edited by

                              maybe increase vision of SCOUTS? or maybe make air scouts same speed and turnrate as inties so you can use them together with inties...

                              TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                              ZeldafanboyZ 1 Reply Last reply Reply Quote 2
                              • FtXCommandoF
                                FtXCommando
                                last edited by

                                IMO It's just actively the opposite direction I'd want the game to go in right now. Giving more intel makes the game even easier and simple unless it comes along with lots of counter-intel options so you can actually play around it. I don't get what skill more intel is supposed to allow for except for making it even harder to win with the lower mass concentration or make some units like mongoose and hoplite (and in turn snipers) more significant.

                                waffelzNoobW 1 Reply Last reply Reply Quote 3
                                • ZeldafanboyZ
                                  Zeldafanboy @ZLO
                                  last edited by

                                  @zlo

                                  Good idea but that should be a toggle, otherwise you’re nerfing scout planes… but maybe now that control groups are better you can just tell a scout plane to assist an interceptor then just put your interceptors on a control key and micro that

                                  put the xbox units in the game pls u_u

                                  1 Reply Last reply Reply Quote 0
                                  • Eternal-E
                                    Eternal-
                                    last edited by Eternal-

                                    Let's change circles with unit pov direction, so he will see only what is in from of him xD

                                    Profile | Eternal MOD pack | Check new client

                                    1 Reply Last reply Reply Quote 2
                                    • waffelzNoobW
                                      waffelzNoob @FtXCommando
                                      last edited by

                                      @ftxcommando said in Increase vision & radar ranges of all units by some 10-20%:

                                      IMO It's just actively the opposite direction I'd want the game to go in right now. Giving more intel makes the game even easier

                                      74be7f30-55b1-4e92-b80f-1a37217d29ef-image.png

                                      frick snoops!

                                      1 Reply Last reply Reply Quote 2
                                      • Accidental_AeonA
                                        Accidental_Aeon
                                        last edited by

                                        I oppose this change.

                                        Scouting is already overpowered in FAF. Take a game like Age of Empires 2. There are no air scouts. If your opponent walls you can't even see what he is doing. You get only 1 scout for the early game and if you lose it then you are shit out of luck.

                                        The only change I would make is to increase the water vision on t1 and t3 scouts. I sometimes fly a spy plane directly over a nuke sub/sub/commander and the plane doesn't even scout them. For some reason the water vision on scout planes is pathetic.

                                        B 1 Reply Last reply Reply Quote 1
                                        • B
                                          Blodir @Accidental_Aeon
                                          last edited by

                                          @accidental_aeon said in Increase vision & radar ranges of all units by some 10-20%:

                                          I oppose this change.

                                          Scouting is already overpowered in FAF. Take a game like Age of Empires 2. There are no air scouts. If your opponent walls you can't even see what he is doing. You get only 1 scout for the early game and if you lose it then you are shit out of luck.

                                          The only change I would make is to increase the water vision on t1 and t3 scouts. I sometimes fly a spy plane directly over a nuke sub/sub/commander and the plane doesn't even scout them. For some reason the water vision on scout planes is pathetic.

                                          97e33623-1604-4170-8c72-a8760523fdb4-image.png

                                          If scouting is overpowered, then nerf scouts, not vision.

                                          FemboyF 1 Reply Last reply Reply Quote 5
                                          • JipJ
                                            Jip
                                            last edited by

                                            I think we've seen enough - we're picking this up. It won't be for the next release as it requires manually tweaking all the units in question. The only question now is: by how much should they be increased? We can talk about balancing units (like scouts) afterwards.

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 1
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