@blodir said in T1 bombers are too good at hunting down expanding engineers:
T1 engis should live with low hp from one bomber pass. Some combination of the following:
- increase engineer hp
- decrease bomber damage
another problem here is that if engineer will not dodge on 1rst bomber pass, it will dodge on second one potentially meaning that bomber will do absolutely nothing
maybe make all bombers do damage over time equal to engineer HP xD
so if it is an expanding engineer it will die, if it is a group of engineers in base - they will survive if they repair each other...
Personally i also would like to see people be less greedy. (even tho i am often greedy myself)
Would be cool if land scouts could be made even faster out of the factory so you could use them to spot bombers, just get a ring of scouts around your base, tho even that is not possible on many maps due to terrain or water or just map being huge
another part of the problem for me is that engineer might be staying still so it needs to accelerate 1rst before it can dodge, and that is annoying (especially with 500ms delay)
Maybe let t1 engineers make land scouts without a factory? xD
I think it is very cool when someone makes land scout to counter 1rst bomber
Or when people split pgens or make preemptive mobile aa... tho preemptive mobile aa is actually feels quite weak move
also it might be weird but what i hate the most is that i don't hear bomb release sound when bomber is coming out of the fog of war, cause of that there is no chance to dodge (add 500ms delay to that as well)... maybe i would not have chance to dodge anyway, but not hearing that bomb sound makes is much more annoying cause i often hear it when second engineer is already getting bombed