@arran said in Loyalists can't compete with Titans.:
@tagada said in Loyalists can't compete with Titans.:
Titans shield regen doesn't do anything
You are thinking of regen shields have while still up. This is called "ShieldRegenRate" in the source files. This is the HP/s amount of the shield.
A separate mechanic governs regen when the shield is down. This is called "ShieldRechargeTime" in the source files. This is the time taken for the shield to come back online.
Many people make the mistake of confusing the two.
Yes, I am sure this is exactly what I was thinking and as a Balance Team Lead, I don't know the difference between these two, thanks for explaining that to me.
@arran said in Loyalists can't compete with Titans.:
@chenbro101
I agree with all of that. But any change to the Titan won't be accepted because the balance team thinks they are fine despite the obvious performance disparities. Any buff to the Loyalist will probably be needed, but once again, the balance team is too conservative to try out any potential solutions we suggest.
It's pretty funny how after someone refutes your initial arguments and explains why it is how it is you just default back to: They are wrong because they are wrong and I am right because I said so. Balance team isn't conservative but there needs to be a clear reason for a change. Right now there isn't one as the main reason Titans and to an extent, Loyas were so powerful the last few months because of a BT buff that was made in the last patch that is getting reverted. I would like to remind people that the patch that defined the balance between Titan, Loyas, and other T3 and T2 units was in May 2020, that's quite some time ago and somehow I don't see Pro players complaining about how strong Titan is compared to Loya.
Also, the vision radius of the T2 units is enough to see a loyalist shooting it, thus making Loyalist+Deciever combo raid/clean-up unit unable to avoid damage, unlike a Titan+Parashield combo.
I am not quite sure if you understand how the vision works in this game because of engine quirks, just because a unit vision is 20 and Loyas 2nd gun has 20 range it doesn't mean that Loya will be shot at every time it can shoot. The game takes quite a long time to register a unit that comes into a vision while if it leaves it disappears nearly immediately. The vision is also not a perfect circle and because of these things the effective vision if the enemy unit keeps dashing in and out is smaller.
The imbalance is there, its just that people can't (or don't want to) see it.
Pretty high of you to assume that everyone else, including the balance team, is wrong and you are right.