FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Naval Transports

    Scheduled Pinned Locked Moved Suggestions
    31 Posts 16 Posters 2.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • KaletheQuickK
      KaletheQuick @arma473
      last edited by

      @arma473 Cool idea. Mod it in and lets test it out.

      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

      1 Reply Last reply Reply Quote 0
      • BlackJaguarB
        BlackJaguar
        last edited by

        Cool idea, already made in a version of Future Battlefield Pack mod. For a D day battle, adds a lot of options for 4 to 8 units added.
        alt text
        alt text

        1 Reply Last reply Reply Quote 4
        • ZeldafanboyZ
          Zeldafanboy
          last edited by

          Naval transports would be good for being tanky (air transports die easily) and having higher capacity. However, I feel like having a purely naval transport would be very hard to load and unload effectively depending on the map. The two transports above are hover or amphibious. I don't think a purely aquatic boat would be easy to load.

          put the xbox units in the game pls u_u

          BlackJaguarB 1 Reply Last reply Reply Quote 1
          • TheVVheelboyT
            TheVVheelboy
            last edited by

            Just build hover and amphibious tanks? While I get that it could be cool it's totally unnecessary.

            1 Reply Last reply Reply Quote 0
            • BlackJaguarB
              BlackJaguar @Zeldafanboy
              last edited by

              @zeldafanboy Three that already exists in Future Battlepack Pack mod are amphibious, and IMHO , they are better suited to fight along to follow the general lines of each race. UEF is a transport warship with tracks. I can suggest that CDRMV put a small mod with these for test.

              ZeldafanboyZ 1 Reply Last reply Reply Quote 0
              • ZeldafanboyZ
                Zeldafanboy @BlackJaguar
                last edited by

                @blackjaguar

                Whats the plan for an Aeon transport if any.

                Also where are these built? T1 Naval factory? Or T2?

                put the xbox units in the game pls u_u

                BlackJaguarB 1 Reply Last reply Reply Quote 1
                • BlackJaguarB
                  BlackJaguar @Zeldafanboy
                  last edited by BlackJaguar

                  @zeldafanboy Hi,
                  First essay models appeared as t2 and t3 mobile sea factories for AEON . alt text
                  alt text

                  1 Reply Last reply Reply Quote 0
                  • BlackJaguarB
                    BlackJaguar
                    last edited by BlackJaguar

                    ![alt text](image url) UEF T2

                    1 Reply Last reply Reply Quote 0
                    • NOC-N
                      NOC-
                      last edited by

                      Just why honestly why come up with this idea.

                      Use air transports or make hover its what they were designed for

                      Ras Boi's save lives.

                      KaletheQuickK 1 Reply Last reply Reply Quote 0
                      • KaletheQuickK
                        KaletheQuick @NOC-
                        last edited by

                        @in_omnia_paratus said in Naval Transports:

                        why

                        Because it's fun.

                        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                        TheVVheelboyT 1 Reply Last reply Reply Quote 3
                        • TheVVheelboyT
                          TheVVheelboy @KaletheQuick
                          last edited by

                          @kalethequick said in Naval Transports:

                          @in_omnia_paratus said in Naval Transports:

                          why

                          Because it's fun.

                          Which is no excuse for adding them to the base game. Even more when they are by no means necessary.

                          1 Reply Last reply Reply Quote 0
                          • NOC-N
                            NOC-
                            last edited by

                            It is literally just asking for more bugs

                            Ras Boi's save lives.

                            BlackJaguarB 1 Reply Last reply Reply Quote 0
                            • BlackJaguarB
                              BlackJaguar @NOC-
                              last edited by

                              @in_omnia_paratus
                              Bugs always are and will part of any modification. If this kind of thinking would prevail, FAF never FAF would exist!

                              1 Reply Last reply Reply Quote 0
                              • Dragun101D
                                Dragun101
                                last edited by

                                To be clear, Naval Transports fundamentally do not work with the game code. A transport always pathfinds to the transportee (that a lie not always. If your close units will pathfind to transport) but that means a naval transport ends uo being suoer micro heavy. A Hover/Amphibious transport in theory worm

                                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                Project Head and current Owner/Manager of SCTA Project

                                BlackJaguarB 2 Replies Last reply Reply Quote 0
                                • BlackJaguarB
                                  BlackJaguar @Dragun101
                                  last edited by

                                  @dragun101 Sorry, Ive tested long range landings of Cybran, Sera and UEF without any trouble. I will do again and will send pics.

                                  1 Reply Last reply Reply Quote 0
                                  • Dragun101D
                                    Dragun101
                                    last edited by

                                    …what? The transporter will generally go the transportee. While transports hold positions.

                                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                    Project Head and current Owner/Manager of SCTA Project

                                    1 Reply Last reply Reply Quote 0
                                    • NOC-N
                                      NOC-
                                      last edited by

                                      It still a useless unit.

                                      Ras Boi's save lives.

                                      1 Reply Last reply Reply Quote 0
                                      • BlackJaguarB
                                        BlackJaguar @Dragun101
                                        last edited by

                                        @dragun101 I beg your pardon, but Ive tested yesterday the 3 models disponible of t2 naval transports through a complicated patch map and all is ok, without any micro management.

                                        1 Reply Last reply Reply Quote 0
                                        • veteranasheV
                                          veteranashe
                                          last edited by

                                          Can you make it into a mod?

                                          BlackJaguarB 1 Reply Last reply Reply Quote 0
                                          • BlackJaguarB
                                            BlackJaguar @veteranashe
                                            last edited by

                                            @veteranashe The mod exist.Its only to talk with the author .

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post