@sprouto said in Adjust the build skirt of naval factories:
@e33144211332424 said in Adjust the build skirt of naval factories:
I wouldn't be too sure about this being so clean of a fix considering it will mean a need to rebalance all the navy units to compensate for their additional nimbleness. RIP cybran t2 navy.
It would have no impact whatsoever on 'nimbleness'. Performance characteristics would remain unchanged - turn rates et al. Cybran ships don't have any mobility performance benefits over other factions - certainly not related to footprint size - and not in the unit blueprints either.
As for the fantasy ? That's entirely in one's own mind. LOUD has reduced almost all naval units, except the smallest, by upto 30%, and not one comment ever mentioned a suspension of disbelief - but, while I'm sure that's an issue for some - it's not a tangible issue.
Smaller hitbox 100% affects how good unit is at dodging enemy shots. 30% reduction in size for a ship of Battleship or Carrier class is absolutely massive. If you are semi competent you can already dodge 50% of enemy shots at ease. With smaller hitbox it's gonna get even easier to do so.
The turn rates, speed, acceleration doesn't have to change at all. Smaller hitbox makes the unit better by simply making it harder to hit and thus more nimble. Even more when it comes to the shootouts at the range of 110-150 units that navy fights take place at.